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Kërko Plugins [+SHQIP]
Hej Djem 1 Fastdl per server public a kish mujt dikush me ma qet pls se po duhet me prit shum dej po downloadohet plugins etj :oops: :oops: :oops: :oops:
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Binchez Wrote:Hej Djem 1 Fastdl per server public a kish mujt dikush me ma qet pls se po duhet me prit shum dej po downloadohet plugins etj :oops: :oops: :oops: :oops:

op un moj me ta nreq ama ti duhesh me mi qu filet cilat po don mi shtiu nfastdl , kontaktom nfb folim edhe ta nreqi
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Jo breh met qit A plugins per cw
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Mr.Endriti Wrote:Jo breh met qit A plugins per cw

njeri shko ne translate.google.com nga English > Shqip, sepse nuk te marrim vesh hiq ? qa thu :?: :?:
If i helped you on you'r topic, use +REP button.

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Pom mvyn 1 plugins qe osht diqka qishu :
PTB: Round ended, checking teams.
PTB: Transfering :-:Crazy^Team#GoOd^ShO0T :-: to the CT


Ndo Servera e kom pa po spo muj e gjaj kush mun ma qon thnx +rep
Allah <3
Të gjitha të drejtat janë të rezervuara.
E drejta e autorit i përket ©MeritoniAL الله
Është rreptësisht e ndaluar të kopjohet, rishpërndahet, ri-publikohet ose modifikohet çdo material që ndodhet në
Krijimet e MeritoniAL الله ose të përdoret pa miratimin e MeritoniAL الله

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Qe ku e ki : <!-- m --><a class="postlink" href="https://forums.alliedmods.net/showthread.php?t=26598" onclick="window.open(this.href);return false;">https://forums.alliedmods.net/showthread.php?t=26598</a><!-- m -->
Kontakto ne Facebook (kliko)


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po kerkoj pluginin qe o per furien i cili o knife mod menu ky plugins permban thikat si hunter dual katana etj Big Grin
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Kerkoj sma e furien xmas gifts
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gjikokaj123 Wrote:po kerkoj pluginin qe o per furien i cili o knife mod menu ky plugins permban thikat si hunter dual katana etj Big Grin

shiko ktu:
Code:
http://www.extreamcs.com/forum/pluginuri-extream/furien-knife-mod-t230867.html

ArgjentAl Wrote:Kerkoj sma e furien xmas gifts

qe:
[spoiler]#include < amxmodx >

#include < cstrike >
#include < hamsandwich >

#include < fakemeta >
#include < engine >

#include < fun >
#include < cellarray >
#include < xs >

#include < ColorChat >

#pragma semicolon 1


#define PLUGIN "FMU Gifts"
#define VERSION "0.3.2b"


/* Extras din Super Spawns */
#define SS_VERSION "1.0"
#define SS_MIN_DISTANCE 250.0
#define SS_MAX_LOOPS 100000

new Array:g_vecSsOrigins;
new Array:g_vecSsSpawns;
new Array:g_vecSsUsed;
new Float:g_flSsMinDist;
new g_iSsTime;

new const g_szStarts[][] =
{
"info_player_start",
"info_player_deathmatch"
};

new const Float:g_flOffsets[] =
{
3500.0,
3500.0,
1500.0
};

enum
{

GIFT_HP,
GIFT_AP,
GIFT_HP_AP,
GIFT_MONEY,
GIFT_HE

}

new const g_szFmuGiftsModels[ 7 ][ ] =
{

"models/fmu_gift_cyan.mdl",
"models/fmu_gift_green.mdl",
"models/fmu_gift_orange.mdl",
"models/fmu_gift_pink.mdl",
"models/fmu_gift_red.mdl",
"models/fmu_gift_yellow.mdl",
"models/fmu_gift_random.mdl"

};

new const g_iFmuGiftsColors[ 7 ][ 3 ] =
{
{ 0, 255, 255 },
{ 0, 255, 125 },
{ 255, 125, 65 },
{ 255, 0, 125 },
{ 255, 25, 25 },
{ 255, 255, 0 },
{ 255, 255, 255 }
};


new const g_szFmuGiftClassName[ ] = "fmu_gift";
new const FMU_TAG[ ] = "[Furien Gifts]";

// Floats
new Float:fMaxs[ 3 ] = { 13.0, 13.0, 35.0 };
new Float:fMins[ 3 ] = { -13.0, -13.0, 0.0 };

new gCvarGiftHP;
new gCvarGiftAP;
new gCvarGiftMoney;

new gCvarEnableRespawn;
new gCvarRespawnTime;
new gCvarGiftsNum;

public plugin_precache( )
{

for( new i = 0; i < 7; i++ )
{
precache_model( g_szFmuGiftsModels[ i ] );
}

}

public plugin_init( )
{
//Autor original al plugin-ului: KronoS .
//Am pornit acest plugin pe baza plugin`ului facut de el.
register_plugin( PLUGIN, VERSION, "Askhanar" );

gCvarGiftHP = register_cvar( "fmu_gifts_hp", "25" );
gCvarGiftAP = register_cvar( "fmu_gifts_ap", "25" );
gCvarGiftMoney = register_cvar( "fmu_gifts_money", "5500" );

gCvarEnableRespawn = register_cvar( "fmu_enable_giftsrespawn", "1" );
gCvarRespawnTime = register_cvar( "fmu_gifts_respawntime", "45" );
gCvarGiftsNum = register_cvar( "fmu_gifts_num", "35" );

register_clcmd( "amx_reloadgifts", "ClCmdReloadGifts" );
register_touch( g_szFmuGiftClassName, "player", "FwdPlayerTouchGift" );

SsInit(800.0);
SsScan();

LoadAllGifts( );
}

public ClCmdReloadGifts( id )
{
if( !( get_user_flags( id ) & ADMIN_CFG ) )
return 1;

SsClean();
SsInit(800.0);
SsScan();

new iFoundEntity;

while ( ( iFoundEntity = find_ent_by_class( iFoundEntity, g_szFmuGiftClassName ) ) != 0 )
{
engfunc( EngFunc_RemoveEntity, iFoundEntity );
}

LoadAllGifts( );

new szName[ 32 ];
get_user_name( id, szName, sizeof ( szName ) -1 );
ColorChat( 0, RED, "^x04%s^x01 Adminul^x03 %s^x01 a reincarcat toate cadourile de pe harta!", FMU_TAG, szName );
return 1;
}

public FwdPlayerTouchGift( const iEnt, const id )
{

if( is_valid_ent( iEnt ) && ( 1 <= id <= 32 ) && is_user_alive( id ) )
{

if( get_pcvar_num( gCvarEnableRespawn ) )
{
new iParm[ 3 ];
new Float:flOrigin[ 3 ], iOrigin[ 3 ];

entity_get_vector( iEnt, EV_VEC_origin, flOrigin );

FVecIVec( flOrigin, iOrigin );
iParm[ 0 ] = iOrigin[ 0 ];
iParm[ 1 ] = iOrigin[ 1 ];
iParm[ 2 ] = iOrigin[ 2 ];

set_task( float( get_pcvar_num( gCvarRespawnTime ) ), "Respawn_Entity", _, iParm, 3 );

}


new iRandomGift = random_num( GIFT_HP, GIFT_HE );
while( iRandomGift == GIFT_HE && user_has_weapon( id, CSW_HEGRENADE ) )
iRandomGift = random_num( GIFT_HP, GIFT_HE );

GivePlayerGift( id, iRandomGift );
remove_entity( iEnt );

}

return 0;
}

public GivePlayerGift( id, const iGiftType )
{

switch( iGiftType )
{

case GIFT_HP:
{
set_user_health( id, get_user_health( id ) + get_pcvar_num( gCvarGiftHP ) );
ColorChat( id, RED, "^x04%s^x01 Mosul ti-a oferit cadou^x03 %i HP^x01!", FMU_TAG, get_pcvar_num( gCvarGiftHP ) );

}
case GIFT_AP:
{
set_user_armor( id, get_user_armor( id ) + get_pcvar_num( gCvarGiftAP ) );
ColorChat( id, RED, "^x04%s^x01 Mosul ti-a oferit cadou^x03 %i AP^x01!", FMU_TAG, get_pcvar_num( gCvarGiftAP ) );

}
case GIFT_HP_AP:
{
static iHP;
iHP = get_pcvar_num( gCvarGiftHP );
static iAP;
iAP = get_pcvar_num( gCvarGiftAP );
set_user_health( id, get_user_health( id ) + iHP );
set_user_armor( id, get_user_armor( id ) + iAP );

ColorChat( id, RED, "^x04%s^x01 Mosul ti-a oferit cadou^x03 %i HP^x01 si^x03 %i AP^x01!", FMU_TAG, iHP, iAP );
}
case GIFT_MONEY:
{
cs_set_user_money( id, clamp( cs_get_user_money( id ) + get_pcvar_num( gCvarGiftMoney ), 0, 16000 ) );
ColorChat( id, RED, "^x04%s^x01 Mosul ti-a oferit cadou^x03 %i$^x01!", FMU_TAG, get_pcvar_num( gCvarGiftMoney ) );
}
case GIFT_HE:
{

give_item( id, "weapon_hegrenade" );
ColorChat( id, RED, "^x04%s^x01 Mosul ti-a oferit cadou un^x03 HE^x01!", FMU_TAG );

}

}
}

public Respawn_Entity( iParm[ ] )
{
new Float:flOrigin[ 3 ], iOrigin[ 3 ];

iOrigin[ 0 ] = iParm[ 0 ];
iOrigin[ 1 ] = iParm[ 1 ];
iOrigin[ 2 ] = iParm[ 2 ];

IVecFVec( iOrigin, flOrigin );
CreateGift( flOrigin );

return 0;
}

public CreateGift( const Float:fOrigin[ 3 ] )
{

new iEnt = create_entity( "info_target" );
if ( !is_valid_ent(iEnt) ) return 0;

new iRandom = random_num( 0, 6 );

entity_set_string( iEnt, EV_SZ_classname, g_szFmuGiftClassName );
entity_set_origin( iEnt, fOrigin );
entity_set_model( iEnt, g_szFmuGiftsModels[ iRandom ] );
entity_set_int( iEnt, EV_INT_movetype, MOVETYPE_NONE );
entity_set_int( iEnt, EV_INT_solid, SOLID_BBOX );
entity_set_size( iEnt, fMins, fMaxs );

set_rendering( iEnt,
kRenderFxGlowShell,
g_iFmuGiftsColors[ iRandom ][ 0 ],
g_iFmuGiftsColors[ iRandom ][ 1 ],
g_iFmuGiftsColors[ iRandom ][ 2 ],
kRenderNormal,
255 );

drop_to_floor( iEnt );

return 1;
}

public LoadAllGifts( )
{

new Float:fOrigin[ 3 ];

for( new i = 1; i <= get_pcvar_num( gCvarGiftsNum ); i++ )
if( SsGetOrigin( fOrigin ) )
CreateGift( fOrigin );


}


/*====================================
========Inceput Super Spawns========*/

public SsInit(Float:mindist)
{

register_cvar("sv_superspawns", SS_VERSION, (FCVAR_SERVER|FCVAR_SPONLY));
register_concmd("_ss_dump", "SsDump");

g_flSsMinDist = mindist;
g_vecSsOrigins = ArrayCreate(3, 1);
g_vecSsSpawns = ArrayCreate(3, 1);
g_vecSsUsed = ArrayCreate(3, 1);
}

stock SsClean()
{
g_flSsMinDist = 0.0;
ArrayClear(g_vecSsOrigins);
ArrayClear(g_vecSsSpawns);
ArrayClear(g_vecSsUsed);
}

stock SsGetOrigin(Float:origin[3])
{
new Float:data[3], size;
new ok = 1;

while((size = ArraySize(g_vecSsOrigins)))
{
new idx = random_num(0, size - 1);

ArrayGetArray(g_vecSsOrigins, idx, origin);

new used = ArraySize(g_vecSsUsed);
for(new i = 0; i < used; i++)
{
ok = 0;
ArrayGetArray(g_vecSsUsed, i, data);
if(get_distance_f(data, origin) >= g_flSsMinDist)
{
ok = 1;
break;
}
}

ArrayDeleteItem(g_vecSsOrigins, idx);
if(ok)
{
ArrayPushArray(g_vecSsUsed, origin);
return true;
}
}
return false;
}

public SsDump()
{
new Float:origin[3];
new count = ArraySize(g_vecSsOrigins);
server_print("-------------------------------------------------------");
for(new i = 0; i < count; i++)
{
ArrayGetArray(g_vecSsOrigins, i, origin);
server_print("Origin: %f %f %f", origin[0], origin[1], origin[2]);
}
server_print("-------------------------------------------------------");
server_print("Number of origins: %i", count);
server_print("Time: %i", g_iSsTime);
server_print("-------------------------------------------------------");
}

public SsScan()
{
new start, Float:origin[3], starttime;
starttime = get_systime();
for(start = 0; start < sizeof(g_szStarts); start++)
{
server_print("Searching for %s", g_szStarts[start]);
new ent;
if((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", g_szStarts[start])))
{
new counter;
pev(ent, pev_origin, origin);
ArrayPushArray(g_vecSsSpawns, origin);
while(counter < SS_MAX_LOOPS)
{
counter = GetLocation(origin, counter);
}
}
}
g_iSsTime = get_systime();
g_iSsTime -= starttime;
}

GetLocation(FloatConfusedtart[3], &counter)
{
new Float:end[3];
for(new i = 0; i < 3; i++)
{
end[i] += random_float(0.0 - g_flOffsets[i], g_flOffsets[i]);
}

if(IsValid(start, end))
{
start[0] = end[0];
start[1] = end[1];
start[2] = end[2];
ArrayPushArray(g_vecSsOrigins, end);
}
counter++;
return counter;
}

IsValid(FloatConfusedtart[3], Float:end[3])
{
SetFloor(end);
end[2] += 36.0;
new point = engfunc(EngFunc_PointContents, end);
if(point == CONTENTS_EMPTY)
{
if(CheckPoints(end) && CheckDistance(end) && CheckVisibility(start, end))
{
if(!trace_hull(end, HULL_LARGE, -1))
{
return true;
}
}
}
return false;
}

CheckVisibility(FloatConfusedtart[3], Float:end[3])
{
new tr;
engfunc(EngFunc_TraceLine, start, end, IGNORE_GLASS, -1, tr);
return (get_tr2(tr, TR_pHit) < 0);
}

SetFloor(FloatConfusedtart[3])
{
new tr, Float:end[3];
end[0] = start[0];
end[1] = start[1];
end[2] = -99999.9;
engfunc(EngFunc_TraceLine, start, end, DONT_IGNORE_MONSTERS, -1, tr);
get_tr2(tr, TR_vecEndPos, start);
}

CheckPoints(Float:origin[3])
{
new Float:data[3], tr, point;
data[0] = origin[0];
data[1] = origin[1];
data[2] = 99999.9;
engfunc(EngFunc_TraceLine, origin, data, DONT_IGNORE_MONSTERS, -1, tr);
get_tr2(tr, TR_vecEndPos, data);
point = engfunc(EngFunc_PointContents, data);
if(point == CONTENTS_SKY && get_distance_f(origin, data) < 250.0)
{
return false;
}
data[2] = -99999.9;
engfunc(EngFunc_TraceLine, origin, data, DONT_IGNORE_MONSTERS, -1, tr);
get_tr2(tr, TR_vecEndPos, data);
point = engfunc(EngFunc_PointContents, data);
if(point < CONTENTS_SOLID)
return false;

return true;
}

CheckDistance(Float:origin[3])
{
new Float:dist, Float:data[3];
new count = ArraySize(g_vecSsSpawns);
for(new i = 0; i < count; i++)
{
ArrayGetArray(g_vecSsSpawns, i, data);
dist = get_distance_f(origin, data);
if(dist < SS_MIN_DISTANCE)
return false;
}

count = ArraySize(g_vecSsOrigins);
for(new i = 0; i < count; i++)
{
ArrayGetArray(g_vecSsOrigins, i, data);
dist = get_distance_f(origin, data);
if(dist < SS_MIN_DISTANCE)
return false;
}

return true;
}

/*====================================
========Sfarsit Super Spawns========*/[/spoiler]
If i helped you on you'r topic, use +REP button.

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