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| [Plugin] Vrasjet , Headshots , Rank | Hud Message |
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Posted by: roxxanne. - 10-19-2024, 03:44 PM - Forum: AMX - Plugin's
- Replies (2)
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- Titulli i Temes: [Plugin] Vrasjet , Headshots , Rank | Hud Message
![[Image: OHBhz4B.png]](http://i.imgur.com/OHBhz4B.png)
- Pershkrimi : Ky plugins tregon ne sistem HudMessage , Vrasjet , Headshots e kapura dhe Ranks , te themi qe me shum perdor per [Server Respawn - DeathmacH] , mundet edhe per public ....
![[Image: fOihhk3.png]](http://i.imgur.com/fOihhk3.png)
- Emri: [Plugin] Vrasjet , Headshots , Rank | Hud Message
- Verzioni: v0.1
- Autori : Anon
- Editori: roxxanne.
- Instalimi :
- 1 Emri_Pluginit.amxx kët file, e fut atë në addons / amxmodx / plugins / këtu
- 2 Emrin e files e shkruani brenda tek addons / amxmodx / configs / plugins.ini këtu
- Cvar-s i pluginit: (e shtoni tek amxmodx \ configs \ amxx.cfg) :
hud_red 0 // Normal 0
hud_green 255 // Normal 255
hud_blue 0 // Normal 0
hud_x // Normal 0.02
hud_y // Normal -1.0
![[Image: Rf7HvM7.png]](http://i.imgur.com/Rf7HvM7.png)
-Blue Version :
![[Image: M0TeNyp.png]](http://i.imgur.com/M0TeNyp.png)
-Green Version:
![[Image: FbeHMys.png]](http://i.imgur.com/FbeHMys.png)
![[Image: hcXOdPm.png]](http://i.imgur.com/hcXOdPm.png)
MediaFire 3.29KB
Nese deshironi te ndryshoni ngjyrat ,ne te kaltert , te kuqe ose gjelbert , vetem ndryshoni cvars ne amxx.cfg ,
-Shembulli 1 : hud_green 255 // Normal 255 , hud_blue 160 // Normal 160 , hud_red 255 // Normal 255 .
-Ne plugins i keni 3 Ngjyra , dhe vetem nje ngjyr duhet ta zgjidhni shikoni shembullin e dyt 
-Shembulli 2 :
hud_red 0 // Normal 0
hud_green 0 // Normal 0
hud_blue 160 // Normal 160
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| [Plugin] New HE Granade Effect |
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Posted by: Dinnii - 10-18-2024, 08:07 PM - Forum: AMX - Plugin's
- Replies (13)
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![[Image: OYIFmcv.png]](http://i.imgur.com/OYIFmcv.png)
Kit plugin e qita tash masi qe jan festat e fundvitit edhe mu pershtat diqka me fishekzjarre
![[Image: orQLgii.png]](http://i.imgur.com/orQLgii.png)
- Emri: New HE Granade Effect
- Verzioni: V1.3
- Autori: aNNak1N
- Editori: Dinnii
- SMA File [spoiler]===========================================================================================================================*/
#include < amxmodx >
#include < fakemeta >
#include < fakemeta_util >
#include < hamsandwich >
#define PLUGIN "New HE Grenade Effects"
#define VERSION "1.3"
#define AUTHOR "aNNak1N"
#define EDITOR "Dinnii"
new const g_szFireGib[ ] = "sprites/firegib.spr";
new const g_szExplosionFire[ ] = "sprites/fireexplosion.spr";
new const g_szFireWorks[ ] = "sprites/fireworks_sprite2.spr";
new const g_szFireWorks2[ ] = "sprites/fireworks_sprite1.spr";
new FwFireGib, FwExplosionFire, FwTrail, FwExplode;
new g_iCvarChangeMode;
//constantele pentru stock
const m_fBombStatus = 96;
const m_usEvent = 114;
const fBombPlanted = 1 << 8;
const fExploEvent = 1 << 0;
const fSmokeEvent = 1 << 1;
public plugin_init( ) {
register_plugin( PLUGIN, VERSION, AUTHOR );
register_forward( FM_SetModel, "fw_SetWmodel", 1 );
RegisterHam( Ham_Think, "grenade", "ham_grenade_think", 0 );
g_iCvarChangeMode = register_cvar( "he_change_mode", "1" );
}
public plugin_precache( ) {
FwFireGib = precache_model( g_szFireGib );
FwExplosionFire = precache_model( g_szExplosionFire );
FwTrail = precache_model( g_szFireWorks );
FwExplode = precache_model( g_szFireWorks2 );
}
public fw_SetWmodel( ent, model[ ] ) {
if( !fm_is_ent_grenade( ent ) )
return FMRES_IGNORED;
set_pev( ent, pev_bInDuck, 1 );
return FMRES_IGNORED;
}
bool: fm_is_ent_grenade( entity ) {
new classname[ 9 ];
pev( entity, pev_classname, classname, 8 );
if( !equal( classname, "grenade" ) )
return false;
new bits = get_pdata_int( entity, 114 );
if( bits & ( 1<<0 ) )
return true;
return false;
}
public ham_grenade_think( ent ) {
if( !pev( ent, pev_bInDuck ) )
return FMRES_IGNORED;
new Float:dmgtime;
pev( ent, pev_dmgtime, dmgtime );
if( dmgtime > get_gametime( ) )
return FMRES_IGNORED;
HEGrenadeFwEffects( ent );
return FMRES_OVERRIDE;
}
public HEGrenadeFwEffects( entity ) {
if( grenade_type( entity ) == CSW_HEGRENADE ) //daca entitatea este grenada HE, atunci arata efectele
{
switch( get_pcvar_num( g_iCvarChangeMode ) ) {
case 0: {
new Float:fOrigin[ 3 ];
pev( entity, pev_origin, fOrigin );
// Medium ring
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, fOrigin, 0 );
write_byte( TE_BEAMCYLINDER );
engfunc( EngFunc_WriteCoord, fOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, fOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, fOrigin[ 2 ] );
engfunc( EngFunc_WriteCoord, fOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, fOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, fOrigin[ 2 ] + 470.0 ); // z axis + radius
write_short( FwExplosionFire );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 4 ); // life
write_byte( 60 ); // width
write_byte( 0 ); // noise
write_byte( 255 ); // red
write_byte( 127 ); // green
write_byte( 80 ); // blue
write_byte( 200 ); // brightness
write_byte( 0 ); // speed
message_end( );
// Largest ring
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, fOrigin, 0 );
write_byte( TE_BEAMCYLINDER );
engfunc( EngFunc_WriteCoord, fOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, fOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, fOrigin[ 2 ] );
engfunc( EngFunc_WriteCoord, fOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, fOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, fOrigin[ 2 ] + 555.0 ); // z axis
write_short( FwExplosionFire );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 4 ); // life
write_byte( 60 ); // width
write_byte( 0 ); // noise
write_byte( 255 ); // red
write_byte( 127 ); // green
write_byte( 80 ); // blue
write_byte( 200 ); // brightness
write_byte( 0 ); // speed
message_end( );
// Luz Dinamica
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, fOrigin, 0 )
write_byte( TE_DLIGHT ) // TE id
engfunc( EngFunc_WriteCoord, fOrigin[ 0 ] ) // x
engfunc( EngFunc_WriteCoord, fOrigin[ 1 ] ) // y
engfunc( EngFunc_WriteCoord, fOrigin[ 2 ] ) // z
write_byte( 50 ); // radio
write_byte( 255 ); // red
write_byte( 127 ); // green
write_byte( 80 ); // blue
write_byte( 30 ); // vida en 0.1, 30 = 3 segundos
write_byte( 30 ); // velocidad de decaimiento
message_end( );
engfunc( EngFunc_MessageBegin, MSG_BROADCAST, SVC_TEMPENTITY, fOrigin, 0);
write_byte( TE_EXPLOSION );
engfunc( EngFunc_WriteCoord, fOrigin[ 0 ] ); // x axis
engfunc( EngFunc_WriteCoord, fOrigin[ 1 ] ); // y axis
engfunc( EngFunc_WriteCoord, fOrigin[ 2 ] + 75 ); // z axis
write_short( FwExplosionFire );
write_byte( 17 );
write_byte( 15 );
write_byte( TE_EXPLFLAG_NOSOUND );
message_end( );
engfunc( EngFunc_MessageBegin, MSG_BROADCAST,SVC_TEMPENTITY, fOrigin, 0 );
write_byte( TE_SPRITETRAIL ); // TE ID
engfunc( EngFunc_WriteCoord, fOrigin[ 0 ] ); // x axis
engfunc( EngFunc_WriteCoord, fOrigin[ 1 ] ); // y axis
engfunc( EngFunc_WriteCoord, fOrigin[ 2 ] + 40 ); // z axis
engfunc( EngFunc_WriteCoord, fOrigin[ 0 ] ); // x axis
engfunc( EngFunc_WriteCoord, fOrigin[ 1 ] ); // y axis
engfunc( EngFunc_WriteCoord, fOrigin[ 2 ] ); // z axis
write_short( FwFireGib ); // Sprite Index
write_byte( 30 ); // Count
write_byte( 10 ); // Life
write_byte( 2 ); // Scale
write_byte( 50 ); // Velocity Along Vector
write_byte( 10 ); // Rendomness of Velocity
message_end( );
}
case 1: {
new Float:fOrigin[ 3 ];
pev( entity, pev_origin, fOrigin );
engfunc( EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, fOrigin, 0 );
write_byte( TE_WORLDDECAL );
engfunc( EngFunc_WriteCoord, fOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, fOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, fOrigin[ 2 ] );
write_byte( engfunc( EngFunc_DecalIndex,"{scorch3" ) );
message_end( );
message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
write_byte( TE_EXPLOSION );
engfunc( EngFunc_WriteCoord, fOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, fOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, fOrigin[ 2 ] + 60.0 );
write_short( FwTrail );
write_byte( 10 );
write_byte( 15 );
write_byte( 0 );
message_end( );
message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
write_byte( TE_SPRITE );
engfunc( EngFunc_WriteCoord, fOrigin[ 0 ] + random_float( -5.0, 5.0 ) );
engfunc( EngFunc_WriteCoord, fOrigin[ 1 ] + random_float( -5.0, 5.0 ) );
engfunc( EngFunc_WriteCoord, fOrigin[ 2 ] + 200.0 );
write_short( FwExplode );
write_byte( 15 );
write_byte( 200 );
message_end( );
}
}
}
}
//stocul de verificare a grenazilor
stock grenade_type( const index, const checkClassName = 0 ) {
static classname[ 9 ];
if( checkClassName ) {
pev( index, pev_classname, classname, 8 )
if ( !equal( classname, "grenade") ) {
return 0;
}
}
if( get_pdata_int( index, m_fBombStatus ) & fBombPlanted ) {
return 0;
}
static bits; bits = get_pdata_int( index, m_usEvent );
if( bits & fExploEvent ) {
return CSW_HEGRENADE;
}
else if( !bits ) {
return CSW_FLASHBANG;
}
else if( bits & fSmokeEvent ) {
return CSW_SMOKEGRENADE;
}
return 0;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/[/spoiler]
![[Image: WwyMGHI.png]](http://i.imgur.com/WwyMGHI.png)
- 1 new_he_effects.sma kët file, e fut atë në addons / amxmodx / scripting / këtu
- 2 new_he_effects.amxx kët file, e fut atë në addons / amxmodx / plugins / këtu
- 3 Emrin e files e shkruani brenda tek addons / amxmodx / configs / plugins.ini këtu
- 4 Folderin sprites e dergoni tek /cstrike/
![[Image: YamMKgu.png]](http://i.imgur.com/YamMKgu.png)
![[Image: kU0o3hb.jpg]](http://i.imgur.com/kU0o3hb.jpg)
![[Image: moCty1N.jpg]](http://i.imgur.com/moCty1N.jpg)
![[Image: I6QNtFr.jpg]](http://i.imgur.com/I6QNtFr.jpg)
![[Image: 7tZ9xAG.jpg]](http://i.imgur.com/7tZ9xAG.jpg)
![[Image: JyEtTp8.jpg]](http://i.imgur.com/JyEtTp8.jpg)
![[Image: dzysCv0.png]](http://i.imgur.com/dzysCv0.png)
#SHKARKO
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| Neww SantaHat |
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Posted by: Swwelt - 10-17-2024, 10:30 PM - Forum: AMX - Plugin's
- Replies (7)
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Pershendetje Djem
Hello ESK
Kam Vendos Ta Publikoj Nje Plugin Nuk Esht Krijuar prej meje po deshta weq me bo share
Download
Code: http://www.mediafire.com/download/k2hqs7ro8979ed9/santahatsMorskoiserver.ru.rar
Images
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| iPhone 7 – Çfarë pritet nga ky celular? © |
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Posted by: -M- - 10-15-2024, 06:08 PM - Forum: Hapesira per Mobile
- Replies (4)
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Sipas të gjitha gjasave, Apple është duke e përgatitur tashmë celularin e ardhshëm iPhone 7, të cilin do të mund ta zbulojë në shtator të vitit 2015. Këtu janë disa prej pak veçorive që mund t’i ketë ky celular i ardhshëm.
iPhone 7 dhe qelqi prej safiri
Përderisa qelqi i safirit ishte pritur të jetë në iPhone 6 Plus, duket se Apple e ndryshoi mendimin në sekondën e fundit. Sidoqoftë, celulari i ardhshëm pritet që ta përmbajë këtë veçori tashmë shumë të pritur nga përdoruesit e iPhone.
Apple dhe iPhone 7
Apple e lansoi sistemin e pagesave përmes iPhone që quhej ‘Apple Pay’, i cili pritet të jetë i bashkëngjitur edhe në orën e ardhshme të Apple. Pa asnjë dyshim, Apple arriti një sukses të madh me iPhone 6, por nëse ata nuk sjellin disa veçori të bukura në iPhone 7, do t’i bëjnë klientët e tyre që shpejtë të kalojnë në marka të tjera, transmeton Lajmi.net.
Në mënyrë që të jetë në hap me teknologjinë, Apple do të duhet që të ndërtojë një iPhone 7 i cili do të vjen me disa specifika dhe mundësi të përmirësuara, dhe në veçanti ta shtojë qelqin e safirit në celularin e ardhshëm. Apple ka kohë që t’i bëjë planet për iPhone 7, por nëse dëshiron që të konkurrojë me kompanitë e tjera ajo duhet që të sjellë disa veçori mjaft befasuese, të cilat besojmë se do t’i bëjë.
iPhone 7 do të përmbajë një ekran 3D
iPhone 7 në fakt do të jetë një gjeneratë e re, me disa specifika të përmirësuara dhe disa veçori të reja. Është e mundur që Apple të vendosë që të sjellë një ekran 3D në celularin e tyre të ardhshëm, i cili padyshim se do të dukej mahnitës.
Quote:burimi: lajmi.net
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