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Golden xm1014 - [ZM ExtraItem] - Printable Version +- eSportsKosova - Gaming Community (https://esportskosova.com) +-- Forum: HAPËSIRA E COUNTER-STRIKE (https://esportskosova.com/forum-7.html) +--- Forum: Counter-Strike 1.6 (https://esportskosova.com/forum-19.html) +---- Forum: Amx Mod X (https://esportskosova.com/forum-58.html) +----- Forum: AMX - Plugin's (https://esportskosova.com/forum-193.html) +----- Thread: Golden xm1014 - [ZM ExtraItem] (/thread-36614.html) |
Golden xm1014 - [ZM ExtraItem] - KIQ - 05-02-2023 Ky eshte nje Golden xm1014 per extra item ne zombie Cvar: Quote:- zp_goldenxm_dmg_multiplier <5> - Demi nga plumat e Golden XM1014 Snapshot: [legend=Shkarko]Models_Golden_xm1014.zip Golden_xm1014.amxx[/legend] Cka permban ky plugins: [spoiler]/* [ZP] Extra Item: Golden XM1014 Team: Humans Description: This plugin adds a new weapon for Human Teams. Weapon Cost: 20 Features: - This weapon do more damage - This weapon has zoom - Launch Lasers - This weapon has unlimited bullets Cvars: - zp_goldenxm_dmg_multiplier <5> - Damage Multiplier for Golden XM1014 - zp_goldenxm_gold_bullets <1|0> - Golden bullets effect ? - zp_goldenxm_custom_model <1|0> - Golden XM1014 Custom Model - zp_goldenxm_unlimited_clip <1|0> - Golden XM1014 Unlimited Clip */ #include <amxmodx> #include <engine> // Added by Shidla #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <zombieplague> #define is_valid_player(%1) (1 <= %1 <= 32) #define ENG_NULLENT -1 // Added by Shidla #define EV_INT_WEAPONKEY EV_INT_impulse // Added by Shidla #define GXM1014_WEAPONKEY 666 // Added by Shidla new const g_GXM1014Ent[] = "weapon_xm1014" new xm1014_V_MODEL[64] = "models/zombie_plague/v_golden_xm1014.mdl" new xm1014_P_MODEL[64] = "models/zombie_plague/p_golden_xm1014.mdl" new xm1014_W_MODEL[64] = "models/zombie_plague/w_golden_xm1014.mdl" /* Pcvars */ new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip // Item ID new g_itemid new bool:g_Hasxm1014[33] new g_hasZoom[ 33 ] new bullets[ 33 ] // Sprite new m_spriteTexture new SayText const Wep_xm1014 = ((1<<CSW_XM1014)) public plugin_init() { /* CVARS */ cvar_dmgmultiplier = register_cvar("zp_goldenxm_dmg_multiplier", "5") cvar_custommodel = register_cvar("zp_goldenxm_custom_model", "1") cvar_goldbullets = register_cvar("zp_goldenxm_gold_bullets", "1") cvar_uclip = register_cvar("zp_goldenxm_unlimited_clip", "1") // Register The Plugin register_plugin("[ZP] Extra: Golden XM1014", "1.1", "Wisam187 / Shidla") register_cvar("Shidla", "[ZP] Golden XM1014 [w_ model added]", FCVAR_SERVER|FCVAR_SPONLY) // Register Zombie Plague extra item g_itemid = zp_register_extra_item("Golden XM1014", 20, ZP_TEAM_HUMAN) // Death Msg register_event("DeathMsg", "Death", "a") // Weapon Pick Up register_event("WeapPickup","checkModel","b","1=19") // Current Weapon Event register_event("CurWeapon","checkWeapon","be","1=1") register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0") // Ham TakeDamage RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward( FM_CmdStart, "fw_CmdStart" ) RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) RegisterHam(Ham_Item_AddToPlayer, g_GXM1014Ent, "fw_GXM1014AddToPlayer") // Added by Shidla SayText = get_user_msgid("SayText") register_dictionary("zp_xm1014_w_model.txt") register_forward(FM_SetModel, "fw_SetModel") // Added by Shidla } public client_connect(id) { g_Hasxm1014[id] = false } public client_disconnect(id) { g_Hasxm1014[id] = false } public Death() { g_Hasxm1014[read_data(2)] = false } public fwHamPlayerSpawnPost(id) { g_Hasxm1014[id] = false } public plugin_precache() { precache_model(xm1014_V_MODEL) precache_model(xm1014_P_MODEL) precache_model(xm1014_W_MODEL) m_spriteTexture = precache_model("sprites/dot.spr") precache_sound("weapons/zoom.wav") } public zp_user_infected_post(id) { if (zp_get_user_zombie(id)) { g_Hasxm1014[id] = false } } public checkModel(id) { if ( zp_get_user_zombie(id) ) return PLUGIN_HANDLED new szWeapID = read_data(2) if ( szWeapID == CSW_XM1014 && g_Hasxm1014[id] == true && get_pcvar_num(cvar_custommodel) ) { set_pev(id, pev_viewmodel2, xm1014_V_MODEL) set_pev(id, pev_weaponmodel2, xm1014_P_MODEL) } return PLUGIN_HANDLED } public checkWeapon(id) { new plrClip, plrAmmo, plrWeap[32] new plrWeapId plrWeapId = get_user_weapon(id, plrClip , plrAmmo) if (plrWeapId == CSW_XM1014 && g_Hasxm1014[id]) { checkModel(id) } else { return PLUGIN_CONTINUE } if (plrClip == 0 && get_pcvar_num(cvar_uclip)) { // If the user is out of ammo.. get_weaponname(plrWeapId, plrWeap, 31) // Get the name of their weapon give_item(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) } return PLUGIN_HANDLED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_XM1014 && g_Hasxm1014[attacker] ) { SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) } } public fw_CmdStart( id, uc_handle, seed ) { if( !is_user_alive( id ) ) return PLUGIN_HANDLED if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip, szAmmo new szWeapID = get_user_weapon( id, szClip, szAmmo ) if( szWeapID == CSW_XM1014 && g_Hasxm1014[id] == true && !g_hasZoom[id] == true) { g_hasZoom[id] = true cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } else if ( szWeapID == CSW_XM1014 && g_Hasxm1014[id] == true && g_hasZoom[id]) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) } } return PLUGIN_HANDLED } public make_tracer(id) { if (get_pcvar_num(cvar_goldbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (wpnid == CSW_XM1014) && g_Hasxm1014[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } } public zp_extra_item_selected(player, itemid) { if ( itemid == g_itemid ) { if ( user_has_weapon(player, CSW_XM1014) ) { drop_prim(player) } give_item(player, "weapon_xm1014") print_col_chat( player, "^4[ZP] ^1%L ^3[%L]", LANG_PLAYER, "BUY_XM1014", LANG_PLAYER, "GXM-1014") g_Hasxm1014[player] = true; } } // Added by Shidla public fw_SetModel(entity, model[]) { // Entity is not valid if(!is_valid_ent(entity)) return FMRES_IGNORED; // Entity model is not w_xm1014 if(!equal(model, "models/w_xm1014.mdl")) return FMRES_IGNORED; // Get classname static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) // Not a Weapon box if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED // Some vars static iOwner, iStoredGalilID // Get owner iOwner = entity_get_edict(entity, EV_ENT_owner) // Get drop weapon index (galil) to use in fw_Galil_AddToPlayer forward iStoredGalilID = find_ent_by_owner(ENG_NULLENT, "weapon_xm1014", entity) // Entity classname is weaponbox, and galil has founded if(g_Hasxm1014[iOwner] && is_valid_ent(iStoredGalilID)) { // Setting weapon options entity_set_int(iStoredGalilID, EV_INT_WEAPONKEY, GXM1014_WEAPONKEY) // Reset user vars g_Hasxm1014[iOwner] = false // Set weaponbox new model entity_set_model(entity, xm1014_W_MODEL) return FMRES_SUPERCEDE } return FMRES_IGNORED } // Added by Shidla public fw_GXM1014AddToPlayer (GXM1014, id) { // Make sure that this is M79 if( is_valid_ent(GXM1014) && is_user_connected(id) && entity_get_int(GXM1014, EV_INT_WEAPONKEY) == GXM1014_WEAPONKEY) { // Update g_Hasxm1014[id] = true // Reset weapon options entity_set_int(GXM1014, EV_INT_WEAPONKEY, 0) return HAM_HANDLED } return HAM_IGNORED } stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (Wep_xm1014 & (1<<weapons[i])) { static wname[32] get_weaponname(weapons[i], wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } stock print_col_chat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!g", "^4"); // Green Color replace_all(msg, 190, "!y", "^1"); // Default Color replace_all(msg, 190, "!t", "^3"); // Team Color if (id) players[0] = id; else get_players(players, count, "ch"); { for ( new i = 0; i < count; i++ ) { if ( is_user_connected(players[i]) ) { message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]); write_byte(players[i]); write_string(msg); message_end(); } } } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ fbidis\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil\\ fcharset0 Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ ltrpar\\ lang1034\\ f0\\ fs16 \n\\ par } */[/spoiler] |