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[Plugin] Fishekzjarre - Printable Version +- eSportsKosova - Gaming Community (https://esportskosova.com) +-- Forum: HAPËSIRA E COUNTER-STRIKE (https://esportskosova.com/forum-7.html) +--- Forum: Counter-Strike 1.6 (https://esportskosova.com/forum-19.html) +---- Forum: Amx Mod X (https://esportskosova.com/forum-58.html) +----- Forum: AMX - Plugin's (https://esportskosova.com/forum-193.html) +----- Thread: [Plugin] Fishekzjarre (/thread-49361.html) Pages:
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[Plugin] Fishekzjarre - Dinnii - 10-04-2024 ![]() - Përshkrimi: Ket plugin e qita masi jan festat e fundvitit , fishekzjarret leshohen pasi te perfundon roundi ![]() - Emri: Fireworks - Verzioni: 1 - Autori: Perfect Scrash - Editori: Dinnii (une) ![]() - 1 fireworks.amxx kët file, e fut atë në addons / amxmodx / plugins / këtu - 2 Emrin e files e shkruani brenda tek addons / amxmodx / configs / plugins.ini këtu - 3 fireworks.txt e dergon tek addons / amxmodx / data / lang - 4 fireworks.spr e dergon tek cstrike / sprites - Cvar-s i pluginit: (e shtoni tek amxmodx \ configs \ amxx.cfg) : amx_fireworks_enable "1" // Me 1 i lejon fishekzjarret me 0 i ndalon ato amx_fireworks_admin_only "0" // Vetem Per Adminat - Komanda publike: Per te leshuar fishekzjarret per vete vetem shtypni shkronjen E ![]() Mfalni smujta me qit se spom ban diqka <!-- m --><a class="postlink" href="http://prntscr.com/" onclick="window.open(this.href);return false;">http://prntscr.com/</a><!-- m -->" onclick="window.open(this.href);return false; se shpejti me foto edhe me server ip per testim ![]() #SHKARKO Script [spoiler]/*=============================================================================================================================================== [CS 1.6] Gameplay: Fireworks On End Round * Description: When the round end the person will be able to celebrate with fireworks pressing "E" * Required modules: - amxmodx - fakemeta * Cvars - amx_fireworks_enable "1" // Enable/Disable Plugin - amx_fireworks_admin_only "0" // Only Admins ? - amx_fireworks_admin_flag "b" // Flag Acess - amx_fireworks_type "2" // Type of Fireworks (0 - Automatic Relase | 1 - IN_USE | 2 IN_ATTACK) ================================================================================================================================================*/ #include <amxmodx> #include <cstrike> #include <fakemeta> #include <xs> #define PLUGIN "Fishekzjarret" #define VERSION "1.0" #define AUTHOR "Dinnii eSK" #define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1)) #define TASK_AUTORELASE 3102130 #define AUTO_RELASE_INTERVAL 0.6 new g_fireworks_team, g_trailSpr, g_exploSpr, cvar_enable, cvar_admin_only, cvar_admin_flag, cvar_type new const fireworks_model[] = "sprites/3dmflared.spr" new const fireworks_class[] = "amxx_fireworks" new flag_acess enum { TEAM_T = 1, TEAM_CT } public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_cvar("amx_fireworks", VERSION, FCVAR_SERVER|FCVAR_UNLOGGED); register_dictionary("fireworks.txt") cvar_enable = register_cvar("amx_fireworks_enable", "1") cvar_admin_only = register_cvar("amx_fireworks_admin_only", "0") cvar_admin_flag = register_cvar("amx_fireworks_admin_flag", "b") cvar_type = register_cvar("amx_fireworks_type", "2") register_event("HLTV", "event_round_start", "a", "1=0", "2=0") register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin") register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin") register_forward(FM_Touch, "fw_Touch") register_forward(FM_PlayerPreThink, "fw_PlayerPreThink") } public plugin_cfg() { new szFlags[24]; get_pcvar_string(cvar_admin_flag, szFlags, charsmax(szFlags)) flag_acess = read_flags(szFlags) } public plugin_precache() { precache_model(fireworks_model) g_trailSpr = precache_model("sprites/laserbeam.spr") g_exploSpr = precache_model("sprites/fireworks.spr") } public client_putinserver(id) remove_task(id + TASK_AUTORELASE) public client_disconnect(id) remove_task(id + TASK_AUTORELASE) public t_win() { if(!get_pcvar_num(cvar_enable)) return; g_fireworks_team = TEAM_T new players[32], pNum get_players(players,pNum,"ce","TERRORIST") for(new i = 0; i<pNum;i++) { if(get_user_flags(players[i]) & flag_acess && get_pcvar_num(cvar_admin_only) || !get_pcvar_num(cvar_admin_only)) { client_printcolor(players[i], "%L %L", LANG_PLAYER, "FIREWORKS_TAG", LANG_PLAYER, "FIREWORKS_ENABLE") client_printcolor(players[i], "%L %L", LANG_PLAYER, "FIREWORKS_TAG", LANG_PLAYER, "FIREWORKS_BUTTON") if(get_pcvar_num(cvar_type) <= 0) set_task(AUTO_RELASE_INTERVAL, "auto_relase", players[i]+TASK_AUTORELASE) } } } public ct_win() { if(!get_pcvar_num(cvar_enable)) return; g_fireworks_team = TEAM_CT new players[32], pNum get_players(players,pNum,"ce","CT") for(new i = 0; i<pNum;i++) { if(get_user_flags(players[i]) & flag_acess && get_pcvar_num(cvar_admin_only) || !get_pcvar_num(cvar_admin_only)) { client_printcolor(players[i], "%L %L", LANG_PLAYER, "FIREWORKS_TAG", LANG_PLAYER, "FIREWORKS_ENABLE") client_printcolor(players[i], "%L %L", LANG_PLAYER, "FIREWORKS_TAG", LANG_PLAYER, "FIREWORKS_BUTTON") if(get_pcvar_num(cvar_type) <= 0) set_task(AUTO_RELASE_INTERVAL, "auto_relase", players[i]+TASK_AUTORELASE) } } } public event_round_start() { if(g_fireworks_team > 0) { for(new id = 1; id <= get_maxplayers(); id++) { g_fireworks_team = 0 if(get_user_flags(id) & flag_acess && get_pcvar_num(cvar_admin_only) || !get_pcvar_num(cvar_admin_only)) client_printcolor(id, "%L %L", LANG_PLAYER, "FIREWORKS_TAG", LANG_PLAYER, "FIREWORKS_DISABLE") } } } public auto_relase(id) { id -= TASK_AUTORELASE if(is_user_alive(id) && get_pcvar_num(cvar_enable)) { if(cs_get_user_team(id) == CS_TEAM_T && g_fireworks_team == TEAM_T || cs_get_user_team(id) == CS_TEAM_CT && g_fireworks_team == TEAM_CT) { make_fireworks(id); set_task(AUTO_RELASE_INTERVAL, "auto_relase", id+TASK_AUTORELASE) } } else remove_task(id + TASK_AUTORELASE) } public fw_PlayerPreThink(id) { if(!is_user_alive(id) || !get_pcvar_num(cvar_enable) || !(get_user_flags(id) & flag_acess) && get_pcvar_num(cvar_admin_only) || get_pcvar_num(cvar_type) <= 0) return; static iButton; iButton = pev(id, pev_button) static iOldButton; iOldButton = pev(id, pev_oldbuttons) if(cs_get_user_team(id) == CS_TEAM_T && g_fireworks_team == TEAM_T || cs_get_user_team(id) == CS_TEAM_CT && g_fireworks_team == TEAM_CT) { if((iButton & IN_USE) && !(iOldButton & IN_USE) && get_pcvar_num(cvar_type) == 1 ||(iButton & IN_ATTACK) && !(iOldButton & IN_ATTACK) && get_pcvar_num(cvar_type) >= 2) make_fireworks(id) } } public make_fireworks(id) { if(!get_pcvar_num(cvar_enable)) return; new Float:Origin[3] new Float:vAngle[3] new Float:flVelocity[3] // Get position from eyes get_user_eye_position(id, Origin) pev(id, pev_v_angle, vAngle) new NewEnt = fm_create_entity("info_target") set_pev(NewEnt, pev_classname, fireworks_class) engfunc(EngFunc_SetModel, NewEnt, fireworks_model) set_pev(NewEnt, pev_size, Float:{ -1.5, -1.5, -1.5 }, Float:{ 1.5, 1.5, 1.5 }) set_pev(NewEnt, pev_origin, Origin) // Set Entity Angles (thanks to Arkshine) make_vector(vAngle) set_pev(NewEnt, pev_angles, vAngle) set_pev(NewEnt, pev_solid, SOLID_BBOX) set_pev(NewEnt, pev_scale, 0.1) set_pev(NewEnt, pev_spawnflags, SF_SPRITE_STARTON) set_pev(NewEnt, pev_framerate, 25.0) set_rendering(NewEnt, kRenderFxNone, 0, 0, 0, kRenderTransAdd, 255) set_pev(NewEnt, pev_movetype, MOVETYPE_FLY) set_pev(NewEnt, pev_owner, id) // Set Entity Velocity velocity_by_aim(id, 700, flVelocity) set_pev(NewEnt, pev_velocity, flVelocity) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) // TE id write_short(NewEnt) // entity write_short(g_trailSpr) // sprite write_byte(9) // life write_byte(3) // width write_byte(random_num(0,255)) // r write_byte(random_num(0,255)) // g write_byte(random_num(0,255)) // b write_byte(255) // brightness message_end() } // Touch Forward public fw_Touch(ent, id) { if (!pev_valid(ent) || !get_pcvar_num(cvar_enable)) return PLUGIN_HANDLED new class[32]; pev(ent, pev_classname, class, charsmax(class)) if(equal(class, fireworks_class)) { fireworks_effect(ent) engfunc(EngFunc_RemoveEntity, ent) return PLUGIN_HANDLED } return PLUGIN_HANDLED } public fireworks_effect(ent) { if (!pev_valid(ent) || !get_pcvar_num(cvar_enable)) return; // Get origin static Float:originF[3] pev(ent, pev_origin, originF) message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_SPRITE); engfunc(EngFunc_WriteCoord, originF[0]+random_float(-5.0, 5.0)); engfunc(EngFunc_WriteCoord, originF[1]+random_float(-5.0, 5.0)); engfunc(EngFunc_WriteCoord, originF[2]+200.0); write_short(g_exploSpr); write_byte(15); write_byte(200); message_end(); } stock get_user_eye_position(id, Float:flOrigin[3]) { static Float:flViewOffs[3] pev(id, pev_view_ofs, flViewOffs) pev(id, pev_origin, flOrigin) xs_vec_add(flOrigin, flViewOffs, flOrigin) } stock make_vector(Float:flVec[3]) { flVec[0] -= 30.0 engfunc(EngFunc_MakeVectors, flVec) flVec[0] = -(flVec[0] + 30.0) } // Colored Chat (client_printcolor) stock client_printcolor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") // Chat Verde replace_all(msg, 190, "!y", "^1") // Chat Normal replace_all(msg, 190, "!t", "^3") // Chat Do Time Tr=Vermelho Ct=Azul Spec=Branco if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]) write_byte(players[i]); write_string(msg); message_end(); } } } } // Set rendering from fakemeta_util stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) { new Float:RenderColor[3]; RenderColor[0] = float®; RenderColor[1] = float(g); RenderColor[2] = float(b); set_pev(entity, pev_renderfx, fx); set_pev(entity, pev_rendercolor, RenderColor); set_pev(entity, pev_rendermode, render); set_pev(entity, pev_renderamt, float(amount)); return 1; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1046\\ f0\\ fs16 \n\\ par } */[/spoiler] Re: [Plugin] Fishekzjarre - HOAX' - 10-04-2024 A Ka Mundsi qe mes me bo a i ki testu ? Re: [Plugin] Fishekzjarre - Dinnii - 10-04-2024 HOAX' Wrote:A Ka Mundsi qe mes me bo a i ki testu ?Po i kam testu se shpejti edhe me server ip test
Re: [Plugin] Fishekzjarre - HOAX' - 10-04-2024 Dinnii Wrote:HOAX' Wrote:A Ka Mundsi qe mes me bo a i ki testu ?Po i kam testu mir faleminderit qe mkallxove se nuk dojsha mi provu pa mthon dishka ti mem sugjeru
Re: [Plugin] Fishekzjarre - Dinnii - 10-04-2024 HOAX' Wrote:Dinnii Wrote:HOAX' Wrote:A Ka Mundsi qe mes me bo a i ki testu ?Po i kam testu OK Re: [Plugin] Fishekzjarre - Dinnii - 10-04-2024 HOAX' Merre HLDS edhe testoje nqs don <!-- l --><a class="postlink-local" href="http://www.esportskosova.com/viewtopic.php?f=731&t=39863" onclick="window.open(this.href);return false;">viewtopic.php?f=731&t=39863</a><!-- l --> Re: [Plugin] Fishekzjarre - BR3ACKER - 10-04-2024 qite edhe .SMA ose ta locki temen . Re: [Plugin] Fishekzjarre - Dinnii - 10-05-2024 BR3ACKER Wrote:qite edhe .SMA ose ta locki temen .e Qita
Re: [Plugin] Fishekzjarre - Viganz - 10-05-2024 plugins i mir suksese
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