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| FPS Menu |
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Posted by: KIQ - 05-02-2023, 09:23 PM - Forum: AMX - Plugin's
- Replies (2)
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Ky plugins mundesot ta zgjedh lojtari qfar fps pe don
Snapshot:
![[Image: screenshot_65.jpg]](http://s13.postimg.org/stgriijpz/screenshot_65.jpg)
Komandat:
say: /fps
say_team: /fps
Link:
Code: http://www.mediafire.com/download/0nl8ggddzdjbbla/FPS_MENU.rar.rar
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| [ZP5.0] Gamemode: Gravity Mode |
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Posted by: KIQ - 05-02-2023, 09:11 PM - Forum: AMX - Plugin's
- Replies (1)
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Ky osht ni gamemod/plugins shum funny per zm .
Kur osht ky gamemod krejt zombiet/humanat kercejn me ni gravitet qe deshironi ju.
Cvar:
Quote:- zpdam_gravity_chance "amount" [Chance (1 in X)] (Default: 35)
- zpdam_gravity_min_players "amount" [Minimum amount of players required] (Default: 2)
- zpdam_gravity_min_zombies "amount" [Minimum amount of zombies to have] (Default: 2)
- zpdam_gravity_ratio "amount" [Infect ratio (zombie count = ratio * player count)] (Default: 0.5)
- zpdam_gravity_show_hud "0 or 1" [Show gravity HUD notice] (Default: 1)
- zpdam_gravity_sounds "0 or 1" [Play gravity round sounds] (Default: 1)
- zpdam_gravity_allow_respawn "0 or 1" [Allow respawning on gravity rounds] (Default: 1)
- zpdam_gra_respawn_after_last_human "0 or 1" [Respawn players if only the last human is left] (Default: 1)
- zpdam_gravity_normal "amount" [Value of the gravity normal] (Default: 800)
- zpdam_gravity_round "amount" [Value of the gravity round] (Default: 250)
zombiplague.ini e qitni ne addons > amxmodx > configs
zombieplague.cfg e qitni ne addons > amxmodx > configs
zombie_plague50.txt e qitni ne addons > amxmodx > data > lang
[legend=Shkarko:]zp50_gamemode_gravity.zip
zp50_gamemode_gravity.amxx[/legend]
Cka permban ky plugins:
[spoiler]#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <amx_settings_api>
#include <cs_teams_api>
#include <cs_ham_bots_api>
#include <zp50_gamemodes>
#include <zp50_deathmatch>
new const ZP_SETTINGS_FILE[] = "zombieplague.ini"
new const sound_gravity[][] = { "zombie_plague/zpdam_round_gravity.wav" }
#define SOUND_MAX_LENGTH 64
new Array:g_sound_gravity
#define HUD_EVENT_X -1.0
#define HUD_EVENT_Y 0.17
#define HUD_EVENT_R 200
#define HUD_EVENT_G 50
#define HUD_EVENT_B 0
new g_MaxPlayers
new g_HudSync
new cvar_gravity_chance, cvar_gravity_min_players, cvar_gravity_min_zombies
new cvar_gravity_ratio, cvar_gravity_show_hud, cvar_gravity_sounds
new cvar_gravity_allow_respawn, cvar_respawn_after_last_human
new cvar_gravity_server, cvar_gravity_normal, cvar_gravity_round
public plugin_precache()
{
register_plugin("[ZP] Game Mode: Gravity", "1.0", "Daminou")
zp_gamemodes_register("Gravity Mode")
g_HudSync = CreateHudSyncObj()
g_MaxPlayers = get_maxplayers()
cvar_gravity_chance = register_cvar("zpdam_gravity_chance", "35")
cvar_gravity_min_players = register_cvar("zpdam_gravity_min_players", "2")
cvar_gravity_min_zombies = register_cvar("zpdam_gravity_min_zombies", "2")
cvar_gravity_ratio = register_cvar("zpdam_gravity_ratio", "0.5")
cvar_gravity_show_hud = register_cvar("zpdam_gravity_show_hud", "1")
cvar_gravity_sounds = register_cvar("zpdam_gravity_sounds", "1")
cvar_gravity_allow_respawn = register_cvar("zpdam_gravity_allow_respawn", "1")
cvar_respawn_after_last_human = register_cvar("zpdam_gra_respawn_after_last_human", "1")
cvar_gravity_server = get_cvar_pointer("sv_gravity")
cvar_gravity_normal = register_cvar("zpdam_gravity_normal", "800")
cvar_gravity_round = register_cvar("zpdam_gravity_round", "250")
g_sound_gravity = ArrayCreate(SOUND_MAX_LENGTH, 1)
amx_load_setting_string_arr(ZP_SETTINGS_FILE, "Sounds", "ROUND GRAVITY", g_sound_gravity)
new index
if (ArraySize(g_sound_gravity) == 0)
{
for (index = 0; index < sizeof sound_gravity; index++)
ArrayPushString(g_sound_gravity, sound_gravity[index])
amx_save_setting_string_arr(ZP_SETTINGS_FILE, "Sounds", "ROUND GRAVITY", g_sound_gravity)
}
new sound[SOUND_MAX_LENGTH]
for (index = 0; index < ArraySize(g_sound_gravity); index++)
{
ArrayGetString(g_sound_gravity, index, sound, charsmax(sound))
if (equal(sound[strlen(sound)-4], ".mp3"))
{
format(sound, charsmax(sound), "sound/%s", sound)
precache_generic(sound)
}
else
precache_sound(sound)
}
}
public zp_fw_deathmatch_respawn_pre(id)
{
if (!get_pcvar_num(cvar_gravity_allow_respawn))
return PLUGIN_HANDLED;
if (!get_pcvar_num(cvar_respawn_after_last_human) && zp_core_get_human_count() == 1)
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
public zp_fw_gamemodes_choose_pre(game_mode_id, skipchecks)
{
new alive_count = GetAliveCount()
new zombie_count = floatround(alive_count * get_pcvar_float(cvar_gravity_ratio), floatround_ceil)
if (!skipchecks)
{
if (random_num(1, get_pcvar_num(cvar_gravity_chance)) != 1)
return PLUGIN_HANDLED;
if (alive_count < get_pcvar_num(cvar_gravity_min_players))
return PLUGIN_HANDLED;
if (zombie_count < get_pcvar_num(cvar_gravity_min_zombies))
return PLUGIN_HANDLED;
}
if (zombie_count >= alive_count)
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
public zp_fw_gamemodes_start()
{
new gravity_round = get_pcvar_num(cvar_gravity_round)
set_pcvar_num(cvar_gravity_server, gravity_round)
zp_gamemodes_set_allow_infect()
new iZombies, id, alive_count = GetAliveCount()
new iMaxZombies = floatround(alive_count * get_pcvar_float(cvar_gravity_ratio), floatround_ceil)
while (iZombies < iMaxZombies)
{
id = GetRandomAlive(random_num(1, alive_count))
if (!is_user_alive(id) || zp_core_is_zombie(id))
continue;
zp_core_infect(id, 0)
iZombies++
}
for (id = 1; id <= g_MaxPlayers; id++)
{
if (!is_user_alive(id) || zp_core_is_zombie(id))
continue;
cs_set_player_team(id, CS_TEAM_CT)
}
if (get_pcvar_num(cvar_gravity_sounds))
{
new sound[SOUND_MAX_LENGTH]
ArrayGetString(g_sound_gravity, random_num(0, ArraySize(g_sound_gravity) - 1), sound, charsmax(sound))
PlaySoundToClients(sound)
}
if (get_pcvar_num(cvar_gravity_show_hud))
{
set_hudmessage(HUD_EVENT_R, HUD_EVENT_G, HUD_EVENT_B, HUD_EVENT_X, HUD_EVENT_Y, 1, 0.0, 5.0, 1.0, 1.0, -1)
ShowSyncHudMsg(0, g_HudSync, "%L", LANG_PLAYER, "NOTICE_GRAVITY")
}
}
public zp_fw_gamemodes_end()
{
new gravity_normal = get_pcvar_num(cvar_gravity_normal)
set_pcvar_num(cvar_gravity_server, gravity_normal)
}
PlaySoundToClients(const sound[])
{
if (equal(sound[strlen(sound)-4], ".mp3"))
client_cmd(0, "mp3 play ^"sound/%s^"", sound)
else
client_cmd(0, "spk ^"%s^"", sound)
}
GetAliveCount()
{
new iAlive, id
for (id = 1; id <= g_MaxPlayers; id++)
{
if (is_user_alive(id))
iAlive++
}
return iAlive;
}
GetRandomAlive(target_index)
{
new iAlive, id
for (id = 1; id <= g_MaxPlayers; id++)
{
if (is_user_alive(id))
iAlive++
if (iAlive == target_index)
return id;
}
return -1;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1036\\ f0\\ fs16 \n\\ par }
*/[/spoiler]
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| Golden xm1014 - [ZM ExtraItem] |
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Posted by: KIQ - 05-02-2023, 08:52 PM - Forum: AMX - Plugin's
- No Replies
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Ky eshte nje Golden xm1014 per extra item ne zombie
Cvar:
Quote:- zp_goldenxm_dmg_multiplier <5> - Demi nga plumat e Golden XM1014
- zp_goldenxm_gold_bullets <1|0> - Efekti i plumav te arit (golden)
- zp_goldenxm_custom_model <1|0> - Golden XM1014 Custom Model
- zp_goldenxm_unlimited_clip <1|0> - Golden XM1014 Pluma pa kufi
Snapshot:
![[Image: attachment.php?attachmentid=81266&d=1296136019]](http://forums.alliedmods.net/attachment.php?attachmentid=81266&d=1296136019)
![[Image: attachment.php?attachmentid=81267&d=1296136053]](http://forums.alliedmods.net/attachment.php?attachmentid=81267&d=1296136053)
[legend=Shkarko]Models_Golden_xm1014.zip
Golden_xm1014.amxx[/legend]
Cka permban ky plugins:
[spoiler]/*
[ZP] Extra Item: Golden XM1014
Team: Humans
Description: This plugin adds a new weapon for Human Teams.
Weapon Cost: 20
Features:
- This weapon do more damage
- This weapon has zoom
- Launch Lasers
- This weapon has unlimited bullets
Cvars:
- zp_goldenxm_dmg_multiplier <5> - Damage Multiplier for Golden XM1014
- zp_goldenxm_gold_bullets <1|0> - Golden bullets effect ?
- zp_goldenxm_custom_model <1|0> - Golden XM1014 Custom Model
- zp_goldenxm_unlimited_clip <1|0> - Golden XM1014 Unlimited Clip
*/
#include <amxmodx>
#include <engine> // Added by Shidla
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#define is_valid_player(%1) (1 <= %1 <= 32)
#define ENG_NULLENT -1 // Added by Shidla
#define EV_INT_WEAPONKEY EV_INT_impulse // Added by Shidla
#define GXM1014_WEAPONKEY 666 // Added by Shidla
new const g_GXM1014Ent[] = "weapon_xm1014"
new xm1014_V_MODEL[64] = "models/zombie_plague/v_golden_xm1014.mdl"
new xm1014_P_MODEL[64] = "models/zombie_plague/p_golden_xm1014.mdl"
new xm1014_W_MODEL[64] = "models/zombie_plague/w_golden_xm1014.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip
// Item ID
new g_itemid
new bool:g_Hasxm1014[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
new SayText
const Wep_xm1014 = ((1<<CSW_XM1014))
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_goldenxm_dmg_multiplier", "5")
cvar_custommodel = register_cvar("zp_goldenxm_custom_model", "1")
cvar_goldbullets = register_cvar("zp_goldenxm_gold_bullets", "1")
cvar_uclip = register_cvar("zp_goldenxm_unlimited_clip", "1")
// Register The Plugin
register_plugin("[ZP] Extra: Golden XM1014", "1.1", "Wisam187 / Shidla")
register_cvar("Shidla", "[ZP] Golden XM1014 [w_ model added]", FCVAR_SERVER|FCVAR_SPONLY)
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Golden XM1014", 20, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
RegisterHam(Ham_Item_AddToPlayer, g_GXM1014Ent, "fw_GXM1014AddToPlayer") // Added by Shidla
SayText = get_user_msgid("SayText")
register_dictionary("zp_xm1014_w_model.txt")
register_forward(FM_SetModel, "fw_SetModel") // Added by Shidla
}
public client_connect(id)
{
g_Hasxm1014[id] = false
}
public client_disconnect(id)
{
g_Hasxm1014[id] = false
}
public Death()
{
g_Hasxm1014[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_Hasxm1014[id] = false
}
public plugin_precache()
{
precache_model(xm1014_V_MODEL)
precache_model(xm1014_P_MODEL)
precache_model(xm1014_W_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_Hasxm1014[id] = false
}
}
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_XM1014 && g_Hasxm1014[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, xm1014_V_MODEL)
set_pev(id, pev_weaponmodel2, xm1014_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_XM1014 && g_Hasxm1014[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_XM1014 && g_Hasxm1014[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_XM1014 && g_Hasxm1014[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_XM1014 && g_Hasxm1014[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_XM1014) && g_Hasxm1014[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 215 ) // r, g, b
write_byte( 0 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_XM1014) )
{
drop_prim(player)
}
give_item(player, "weapon_xm1014")
print_col_chat( player, "^4[ZP] ^1%L ^3[%L]", LANG_PLAYER, "BUY_XM1014", LANG_PLAYER, "GXM-1014")
g_Hasxm1014[player] = true;
}
}
// Added by Shidla
public fw_SetModel(entity, model[])
{
// Entity is not valid
if(!is_valid_ent(entity))
return FMRES_IGNORED;
// Entity model is not w_xm1014
if(!equal(model, "models/w_xm1014.mdl"))
return FMRES_IGNORED;
// Get classname
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
// Not a Weapon box
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
// Some vars
static iOwner, iStoredGalilID
// Get owner
iOwner = entity_get_edict(entity, EV_ENT_owner)
// Get drop weapon index (galil) to use in fw_Galil_AddToPlayer forward
iStoredGalilID = find_ent_by_owner(ENG_NULLENT, "weapon_xm1014", entity)
// Entity classname is weaponbox, and galil has founded
if(g_Hasxm1014[iOwner] && is_valid_ent(iStoredGalilID))
{
// Setting weapon options
entity_set_int(iStoredGalilID, EV_INT_WEAPONKEY, GXM1014_WEAPONKEY)
// Reset user vars
g_Hasxm1014[iOwner] = false
// Set weaponbox new model
entity_set_model(entity, xm1014_W_MODEL)
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
// Added by Shidla
public fw_GXM1014AddToPlayer (GXM1014, id)
{
// Make sure that this is M79
if( is_valid_ent(GXM1014) && is_user_connected(id) && entity_get_int(GXM1014, EV_INT_WEAPONKEY) == GXM1014_WEAPONKEY)
{
// Update
g_Hasxm1014[id] = true
// Reset weapon options
entity_set_int(GXM1014, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED
}
return HAM_IGNORED
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_xm1014 & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
stock print_col_chat(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^4"); // Green Color
replace_all(msg, 190, "!y", "^1"); // Default Color
replace_all(msg, 190, "!t", "^3"); // Team Color
if (id) players[0] = id; else get_players(players, count, "ch");
{
for ( new i = 0; i < count; i++ )
{
if ( is_user_connected(players[i]) )
{
message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ fbidis\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil\\ fcharset0 Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ ltrpar\\ lang1034\\ f0\\ fs16 \n\\ par }
*/[/spoiler]
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| Ftes LOL |
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Posted by: leoB - 05-01-2023, 10:28 PM - Forum: League of Legends
- Replies (4)
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Djem ktu muni me bo Ftes per LoL
Mundeni me hi Teamspek ts.esportskosova.com osht i poseqmen veni League of Legends
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| ESK ju uron Ramazanin |
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Posted by: withstyle - 05-01-2023, 10:27 PM - Forum: Të rejat & Info
- Replies (66)
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ESK Uron të gjithë besimtarët e fesë islame për Muajin e Shenjtë të Ramazanit duke ju dëshiruar agjërim sa më të lehtë dhe të pranuar te Allahu teala dhe realizimin e lutjeve tjera fetare.Allahu qoftë i kenaqur me ne në këtë muaj të bekuar dhe me agjërimin tonë në këtë muaj.Qofshin këto ditë të bekuara me Paqe dhe Harmoni për të gjithë ju!
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| TeamSpeak 3 Client |
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Posted by: 4LBBiG. - 05-01-2023, 07:05 PM - Forum: Programet
- Replies (4)
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![[Image: teamspeaklogo.png]](http://www.vgc-clan.com/images/stories/teamspeaklogo.png)
TeamSpeak është program free qe mundeson komunikimin online nepermjet mikrofonit. TeamSpeak është i destinuar posaqerisht per gaming ku mundëson komunikimin e lojtarëve ndermjet veti kur janë duke luajtur online.
Si ta perdorim dhe kontektohemi në server:
Pasi ta bejme downloadimin dhe instalimin e programit, hapet dritarja "Teamspeak 3 Client" pastaj hyjm connections pastaj connect dhe pas kesaj ju hapet një dritare e vogel ku i shkruani ip e serverit, kështu p.sh ip e serverit teamspeak esportskosova: ts.esportskosova.com. Pastaj ju paraqitet nje dritare ku ju duhet ta shkruani nickname, dhe pasi e zgjedhni nickname aty i keni shum channela te lire ne te cilet mund te hyni se bashku me bashklojtarët.
Download link: Code: http://www.teamspeak.com/?page=downloads
Pasi te hyni e zgjedhni platformen se si deshironi ta downloadoni: per windows, mac, linux, android etj.
TeamSpeak Kosova Server: ts.esportskosova.com
Quote:©Teksti i krijuar dhe përshtatur nga Albin Xhemaili eksluzivisht për eSportsKosova
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