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  FPS Menu
Posted by: KIQ - 05-02-2023, 09:23 PM - Forum: AMX - Plugin's - Replies (2)

Ky plugins mundesot ta zgjedh lojtari qfar fps pe don

Snapshot:
[Image: screenshot_65.jpg]

Komandat:
say: /fps
say_team: /fps

Link:

Code:
http://www.mediafire.com/download/0nl8ggddzdjbbla/FPS_MENU.rar.rar

Print this item

  [ZP5.0] Gamemode: Gravity Mode
Posted by: KIQ - 05-02-2023, 09:11 PM - Forum: AMX - Plugin's - Replies (1)

Ky osht ni gamemod/plugins shum funny per zm .
Kur osht ky gamemod krejt zombiet/humanat kercejn me ni gravitet qe deshironi ju.

Cvar:

Quote:- zpdam_gravity_chance "amount" [Chance (1 in X)] (Default: 35)
- zpdam_gravity_min_players "amount" [Minimum amount of players required] (Default: 2)
- zpdam_gravity_min_zombies "amount" [Minimum amount of zombies to have] (Default: 2)
- zpdam_gravity_ratio "amount" [Infect ratio (zombie count = ratio * player count)] (Default: 0.5)
- zpdam_gravity_show_hud "0 or 1" [Show gravity HUD notice] (Default: 1)
- zpdam_gravity_sounds "0 or 1" [Play gravity round sounds] (Default: 1)
- zpdam_gravity_allow_respawn "0 or 1" [Allow respawning on gravity rounds] (Default: 1)
- zpdam_gra_respawn_after_last_human "0 or 1" [Respawn players if only the last human is left] (Default: 1)
- zpdam_gravity_normal "amount" [Value of the gravity normal] (Default: 800)
- zpdam_gravity_round "amount" [Value of the gravity round] (Default: 250)


zombiplague.ini e qitni ne addons > amxmodx > configs
zombieplague.cfg e qitni ne addons > amxmodx > configs
zombie_plague50.txt e qitni ne addons > amxmodx > data > lang

[legend=Shkarko:]zp50_gamemode_gravity.zip
zp50_gamemode_gravity.amxx[/legend]

Cka permban ky plugins:
[spoiler]#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <amx_settings_api>
#include <cs_teams_api>
#include <cs_ham_bots_api>
#include <zp50_gamemodes>
#include <zp50_deathmatch>

new const ZP_SETTINGS_FILE[] = "zombieplague.ini"

new const sound_gravity[][] = { "zombie_plague/zpdam_round_gravity.wav" }

#define SOUND_MAX_LENGTH 64

new Array:g_sound_gravity

#define HUD_EVENT_X -1.0
#define HUD_EVENT_Y 0.17
#define HUD_EVENT_R 200
#define HUD_EVENT_G 50
#define HUD_EVENT_B 0

new g_MaxPlayers
new g_HudSync

new cvar_gravity_chance, cvar_gravity_min_players, cvar_gravity_min_zombies
new cvar_gravity_ratio, cvar_gravity_show_hud, cvar_gravity_sounds
new cvar_gravity_allow_respawn, cvar_respawn_after_last_human
new cvar_gravity_server, cvar_gravity_normal, cvar_gravity_round

public plugin_precache()
{
register_plugin("[ZP] Game Mode: Gravity", "1.0", "Daminou")
zp_gamemodes_register("Gravity Mode")

g_HudSync = CreateHudSyncObj()

g_MaxPlayers = get_maxplayers()

cvar_gravity_chance = register_cvar("zpdam_gravity_chance", "35")
cvar_gravity_min_players = register_cvar("zpdam_gravity_min_players", "2")
cvar_gravity_min_zombies = register_cvar("zpdam_gravity_min_zombies", "2")
cvar_gravity_ratio = register_cvar("zpdam_gravity_ratio", "0.5")
cvar_gravity_show_hud = register_cvar("zpdam_gravity_show_hud", "1")
cvar_gravity_sounds = register_cvar("zpdam_gravity_sounds", "1")
cvar_gravity_allow_respawn = register_cvar("zpdam_gravity_allow_respawn", "1")
cvar_respawn_after_last_human = register_cvar("zpdam_gra_respawn_after_last_human", "1")
cvar_gravity_server = get_cvar_pointer("sv_gravity")
cvar_gravity_normal = register_cvar("zpdam_gravity_normal", "800")
cvar_gravity_round = register_cvar("zpdam_gravity_round", "250")

g_sound_gravity = ArrayCreate(SOUND_MAX_LENGTH, 1)

amx_load_setting_string_arr(ZP_SETTINGS_FILE, "Sounds", "ROUND GRAVITY", g_sound_gravity)

new index
if (ArraySize(g_sound_gravity) == 0)
{
for (index = 0; index < sizeof sound_gravity; index++)
ArrayPushString(g_sound_gravity, sound_gravity[index])

amx_save_setting_string_arr(ZP_SETTINGS_FILE, "Sounds", "ROUND GRAVITY", g_sound_gravity)
}

new sound[SOUND_MAX_LENGTH]
for (index = 0; index < ArraySize(g_sound_gravity); index++)
{
ArrayGetString(g_sound_gravity, index, sound, charsmax(sound))
if (equal(sound[strlen(sound)-4], ".mp3"))
{
format(sound, charsmax(sound), "sound/%s", sound)
precache_generic(sound)
}
else
precache_sound(sound)
}
}

public zp_fw_deathmatch_respawn_pre(id)
{
if (!get_pcvar_num(cvar_gravity_allow_respawn))
return PLUGIN_HANDLED;

if (!get_pcvar_num(cvar_respawn_after_last_human) && zp_core_get_human_count() == 1)
return PLUGIN_HANDLED;

return PLUGIN_CONTINUE;
}

public zp_fw_gamemodes_choose_pre(game_mode_id, skipchecks)
{
new alive_count = GetAliveCount()

new zombie_count = floatround(alive_count * get_pcvar_float(cvar_gravity_ratio), floatround_ceil)

if (!skipchecks)
{
if (random_num(1, get_pcvar_num(cvar_gravity_chance)) != 1)
return PLUGIN_HANDLED;

if (alive_count < get_pcvar_num(cvar_gravity_min_players))
return PLUGIN_HANDLED;

if (zombie_count < get_pcvar_num(cvar_gravity_min_zombies))
return PLUGIN_HANDLED;
}

if (zombie_count >= alive_count)
return PLUGIN_HANDLED;

return PLUGIN_CONTINUE;
}

public zp_fw_gamemodes_start()
{
new gravity_round = get_pcvar_num(cvar_gravity_round)
set_pcvar_num(cvar_gravity_server, gravity_round)
zp_gamemodes_set_allow_infect()

new iZombies, id, alive_count = GetAliveCount()
new iMaxZombies = floatround(alive_count * get_pcvar_float(cvar_gravity_ratio), floatround_ceil)

while (iZombies < iMaxZombies)
{
id = GetRandomAlive(random_num(1, alive_count))

if (!is_user_alive(id) || zp_core_is_zombie(id))
continue;

zp_core_infect(id, 0)
iZombies++
}

for (id = 1; id <= g_MaxPlayers; id++)
{
if (!is_user_alive(id) || zp_core_is_zombie(id))
continue;

cs_set_player_team(id, CS_TEAM_CT)
}

if (get_pcvar_num(cvar_gravity_sounds))
{
new sound[SOUND_MAX_LENGTH]
ArrayGetString(g_sound_gravity, random_num(0, ArraySize(g_sound_gravity) - 1), sound, charsmax(sound))
PlaySoundToClients(sound)
}

if (get_pcvar_num(cvar_gravity_show_hud))
{
set_hudmessage(HUD_EVENT_R, HUD_EVENT_G, HUD_EVENT_B, HUD_EVENT_X, HUD_EVENT_Y, 1, 0.0, 5.0, 1.0, 1.0, -1)
ShowSyncHudMsg(0, g_HudSync, "%L", LANG_PLAYER, "NOTICE_GRAVITY")
}
}

public zp_fw_gamemodes_end()
{
new gravity_normal = get_pcvar_num(cvar_gravity_normal)
set_pcvar_num(cvar_gravity_server, gravity_normal)
}

PlaySoundToClients(const sound[])
{
if (equal(sound[strlen(sound)-4], ".mp3"))
client_cmd(0, "mp3 play ^"sound/%s^"", sound)
else
client_cmd(0, "spk ^"%s^"", sound)
}

GetAliveCount()
{
new iAlive, id

for (id = 1; id <= g_MaxPlayers; id++)
{
if (is_user_alive(id))
iAlive++
}

return iAlive;
}

GetRandomAlive(target_index)
{
new iAlive, id

for (id = 1; id <= g_MaxPlayers; id++)
{
if (is_user_alive(id))
iAlive++

if (iAlive == target_index)
return id;
}

return -1;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1036\\ f0\\ fs16 \n\\ par }
*/[/spoiler]

Print this item

  Golden xm1014 - [ZM ExtraItem]
Posted by: KIQ - 05-02-2023, 08:52 PM - Forum: AMX - Plugin's - No Replies

Ky eshte nje Golden xm1014 per extra item ne zombie

Cvar:

Quote:- zp_goldenxm_dmg_multiplier <5> - Demi nga plumat e Golden XM1014
- zp_goldenxm_gold_bullets <1|0> - Efekti i plumav te arit (golden)
- zp_goldenxm_custom_model <1|0> - Golden XM1014 Custom Model
- zp_goldenxm_unlimited_clip <1|0> - Golden XM1014 Pluma pa kufi

Snapshot:
[Image: attachment.php?attachmentid=81266&d=1296136019]
[Image: attachment.php?attachmentid=81267&d=1296136053]

[legend=Shkarko]Models_Golden_xm1014.zip
Golden_xm1014.amxx[/legend]


Cka permban ky plugins:
[spoiler]/*
[ZP] Extra Item: Golden XM1014
Team: Humans

Description: This plugin adds a new weapon for Human Teams.
Weapon Cost: 20

Features:
- This weapon do more damage
- This weapon has zoom
- Launch Lasers
- This weapon has unlimited bullets


Cvars:


- zp_goldenxm_dmg_multiplier <5> - Damage Multiplier for Golden XM1014
- zp_goldenxm_gold_bullets <1|0> - Golden bullets effect ?
- zp_goldenxm_custom_model <1|0> - Golden XM1014 Custom Model
- zp_goldenxm_unlimited_clip <1|0> - Golden XM1014 Unlimited Clip

*/



#include <amxmodx>
#include <engine> // Added by Shidla
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

#define is_valid_player(%1) (1 <= %1 <= 32)
#define ENG_NULLENT -1 // Added by Shidla
#define EV_INT_WEAPONKEY EV_INT_impulse // Added by Shidla
#define GXM1014_WEAPONKEY 666 // Added by Shidla
new const g_GXM1014Ent[] = "weapon_xm1014"

new xm1014_V_MODEL[64] = "models/zombie_plague/v_golden_xm1014.mdl"
new xm1014_P_MODEL[64] = "models/zombie_plague/p_golden_xm1014.mdl"
new xm1014_W_MODEL[64] = "models/zombie_plague/w_golden_xm1014.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip

// Item ID
new g_itemid

new bool:g_Hasxm1014[33]

new g_hasZoom[ 33 ]
new bullets[ 33 ]

// Sprite
new m_spriteTexture
new SayText

const Wep_xm1014 = ((1<<CSW_XM1014))

public plugin_init()
{

/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_goldenxm_dmg_multiplier", "5")
cvar_custommodel = register_cvar("zp_goldenxm_custom_model", "1")
cvar_goldbullets = register_cvar("zp_goldenxm_gold_bullets", "1")
cvar_uclip = register_cvar("zp_goldenxm_unlimited_clip", "1")

// Register The Plugin
register_plugin("[ZP] Extra: Golden XM1014", "1.1", "Wisam187 / Shidla")
register_cvar("Shidla", "[ZP] Golden XM1014 [w_ model added]", FCVAR_SERVER|FCVAR_SPONLY)
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Golden XM1014", 20, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
RegisterHam(Ham_Item_AddToPlayer, g_GXM1014Ent, "fw_GXM1014AddToPlayer") // Added by Shidla
SayText = get_user_msgid("SayText")
register_dictionary("zp_xm1014_w_model.txt")

register_forward(FM_SetModel, "fw_SetModel") // Added by Shidla

}

public client_connect(id)
{
g_Hasxm1014[id] = false
}

public client_disconnect(id)
{
g_Hasxm1014[id] = false
}

public Death()
{
g_Hasxm1014[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
g_Hasxm1014[id] = false
}

public plugin_precache()
{
precache_model(xm1014_V_MODEL)
precache_model(xm1014_P_MODEL)
precache_model(xm1014_W_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}

public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_Hasxm1014[id] = false
}
}

public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED

new szWeapID = read_data(2)

if ( szWeapID == CSW_XM1014 && g_Hasxm1014[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, xm1014_V_MODEL)
set_pev(id, pev_weaponmodel2, xm1014_P_MODEL)
}
return PLUGIN_HANDLED
}

public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId

plrWeapId = get_user_weapon(id, plrClip , plrAmmo)

if (plrWeapId == CSW_XM1014 && g_Hasxm1014[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}

if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}



public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_XM1014 && g_Hasxm1014[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}

public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED

if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )

if( szWeapID == CSW_XM1014 && g_Hasxm1014[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}

else if ( szWeapID == CSW_XM1014 && g_Hasxm1014[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )

}

}
return PLUGIN_HANDLED
}


public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]

get_user_team(id, pteam, 15)

if ((bullets[id] > clip) && (wpnid == CSW_XM1014) && g_Hasxm1014[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)


//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 215 ) // r, g, b
write_byte( 0 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}

bullets[id] = clip
}

}

public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_XM1014) )
{
drop_prim(player)
}
give_item(player, "weapon_xm1014")
print_col_chat( player, "^4[ZP] ^1%L ^3[%L]", LANG_PLAYER, "BUY_XM1014", LANG_PLAYER, "GXM-1014")
g_Hasxm1014[player] = true;
}
}

// Added by Shidla
public fw_SetModel(entity, model[])
{
// Entity is not valid
if(!is_valid_ent(entity))
return FMRES_IGNORED;

// Entity model is not w_xm1014
if(!equal(model, "models/w_xm1014.mdl"))
return FMRES_IGNORED;

// Get classname
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))

// Not a Weapon box
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED

// Some vars
static iOwner, iStoredGalilID

// Get owner
iOwner = entity_get_edict(entity, EV_ENT_owner)

// Get drop weapon index (galil) to use in fw_Galil_AddToPlayer forward
iStoredGalilID = find_ent_by_owner(ENG_NULLENT, "weapon_xm1014", entity)

// Entity classname is weaponbox, and galil has founded
if(g_Hasxm1014[iOwner] && is_valid_ent(iStoredGalilID))
{
// Setting weapon options
entity_set_int(iStoredGalilID, EV_INT_WEAPONKEY, GXM1014_WEAPONKEY)

// Reset user vars
g_Hasxm1014[iOwner] = false

// Set weaponbox new model
entity_set_model(entity, xm1014_W_MODEL)

return FMRES_SUPERCEDE
}

return FMRES_IGNORED
}

// Added by Shidla
public fw_GXM1014AddToPlayer (GXM1014, id)
{
// Make sure that this is M79
if( is_valid_ent(GXM1014) && is_user_connected(id) && entity_get_int(GXM1014, EV_INT_WEAPONKEY) == GXM1014_WEAPONKEY)
{
// Update
g_Hasxm1014[id] = true

// Reset weapon options
entity_set_int(GXM1014, EV_INT_WEAPONKEY, 0)

return HAM_HANDLED
}

return HAM_IGNORED
}

stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_xm1014 & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}

stock print_col_chat(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^4"); // Green Color
replace_all(msg, 190, "!y", "^1"); // Default Color
replace_all(msg, 190, "!t", "^3"); // Team Color
if (id) players[0] = id; else get_players(players, count, "ch");
{
for ( new i = 0; i < count; i++ )
{
if ( is_user_connected(players[i]) )
{
message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ fbidis\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil\\ fcharset0 Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ ltrpar\\ lang1034\\ f0\\ fs16 \n\\ par }
*/[/spoiler]

Print this item

  Gjakova
Posted by: viaveton - 05-02-2023, 04:49 PM - Forum: Punimet - Replies (14)

E fotografuar nga nje shok, une i shtova disa effecte.
Nuk osht ni pjes e buker e qytetit, po thash hajt ta postoj se moti skom postu :p

E kom postu edhe ne flickr. http://www.flickr.com/photos/92250924@N0...otostream/
Mu mdoket qe shihet ma mir, ne flickr.

Shpresoj t'ju pelqej

[Image: aaa.jpg]


[Image: Gjakova_1.jpg]

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  Pyetje Pergjigje rreth Ramazanit !
Posted by: PSYDARK - 05-02-2023, 04:29 PM - Forum: Feja Islame - Replies (25)

[Image: PYETJE-PERGJIGJE-NE-RAMAZAN.jpg]

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  Critical Strike HD GUI
Posted by: PSYDARK - 05-02-2023, 01:23 PM - Forum: CS - GUI - Replies (2)

[Image: thm_517bcee24a684.jpg]
[Image: thm_517bceec5c199.jpg]
[Image: thm_517bcef3ed38d.jpg]
[Image: thm_517bcefa64d87.jpg]

FEATURES
HD Background (by SAS1)
New Counter Strike 1.6 logo (the logo below the menu)
New Color for VGUI and Command Menu
New Color for Score Board
New panel icon

RESOLUTIONS
640x480
800x600
1024x768

Download Link
Quote:http://cs.gamebanana.com/guis/download/28776

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  Prishtina shkaterron vTM
Posted by: vili - 05-02-2023, 11:36 AM - Forum: Skena vendore - Replies (26)

Prishtina janë bërë kampion të ACLT, pasi mundi vTM ne dy mapa (de_dust2 16:5, de_nuke 16:4) dhe fituan cmimin prej 300€

[Image: 2zptvcz.jpg]

Dilema te shumta, Kush do te behet te triumfoj ne ACLT? Prishtina, vTM ishin keto dy ekipe qe u favorizuan me shum.
Prishtina ishte ne prag te eleminimit ne gjysemfinale duke humbur de_inferno nga bo7ex 16-7. Ata u rikthyen fuqishem ne mapen de_train duke mposhtur bo7ex me rezultat 16:2. Mapa e tret ishte de_dust2 ku pas nje loje superdramatike prishtina arriti te kualifikohet ne finale me rezultatin 16:14.

Ne finale vTM priste Prishtinen qe ishni ne disponimin me te mire, askush nuk e besoj se Prishtina do te triumfoj ne ate menyre.

Mapa e pare de_dust2 Prishtina fitoj roundin e pare, duke vazhduar keshtu per te perfunduar pjesen e pare me rezultat mjaft te bindshem 13-2. Pjesa e dyte ekipi Prishtinas arriti te nxerr 3 rounda qe ishin te mjaftueshem per ta fituar kete map.

Mpa e dyte u zgjodh nga vTM duke zgjedhur de_nuke. Prishtina fiton knife round duke zgjedhur te qendrojn CT. Dy super rounde te fituar nga Arber "unn1x" Rexhepi dhe Osman "kimtala" Zogjani, bene qe Prishtina te mbyllin pjesen e pare me rezultat 12:3, poashtu edhe pjesa e dyte vazhdoj me at entuitazem duke mbytur plotesisht ekipin e vTM me rezultat 16:4.

Prishtina u paraqit me kete formacion:
[Image: Kosovo_Flag.jpg] Arber "unn1x" Rexhepi
[Image: Kosovo_Flag.jpg] Guxim "sopi" Sopi
[Image: Kosovo_Flag.jpg] Daut "wizard" Agaj
[Image: Kosovo_Flag.jpg] Osman "kim" Zogjani
[Image: Kosovo_Flag.jpg] Leotrim "leo" Gashi

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  Ftes LOL
Posted by: leoB - 05-01-2023, 10:28 PM - Forum: League of Legends - Replies (4)

Djem ktu muni me bo Ftes per LoL



Mundeni me hi Teamspek ts.esportskosova.com osht i poseqmen veni League of Legends

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  ESK ju uron Ramazanin
Posted by: withstyle - 05-01-2023, 10:27 PM - Forum: Të rejat & Info - Replies (66)

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ESK Uron të gjithë besimtarët e fesë islame për Muajin e Shenjtë të Ramazanit duke ju dëshiruar agjërim sa më të lehtë dhe të pranuar te Allahu teala dhe realizimin e lutjeve tjera fetare.Allahu qoftë i kenaqur me ne në këtë muaj të bekuar dhe me agjërimin tonë në këtë muaj.Qofshin këto ditë të bekuara me Paqe dhe Harmoni për të gjithë ju!

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  TeamSpeak 3 Client
Posted by: 4LBBiG. - 05-01-2023, 07:05 PM - Forum: Programet - Replies (4)

[Image: teamspeaklogo.png]
TeamSpeak është program free qe mundeson komunikimin online nepermjet mikrofonit. TeamSpeak është i destinuar posaqerisht per gaming ku mundëson komunikimin e lojtarëve ndermjet veti kur janë duke luajtur online.

Si ta perdorim dhe kontektohemi në server:
Pasi ta bejme downloadimin dhe instalimin e programit, hapet dritarja "Teamspeak 3 Client" pastaj hyjm connections pastaj connect dhe pas kesaj ju hapet një dritare e vogel ku i shkruani ip e serverit, kështu p.sh ip e serverit teamspeak esportskosova: ts.esportskosova.com. Pastaj ju paraqitet nje dritare ku ju duhet ta shkruani nickname, dhe pasi e zgjedhni nickname aty i keni shum channela te lire ne te cilet mund te hyni se bashku me bashklojtarët.

Download link:

Code:
http://www.teamspeak.com/?page=downloads
Pasi te hyni e zgjedhni platformen se si deshironi ta downloadoni: per windows, mac, linux, android etj.

TeamSpeak Kosova Server: ts.esportskosova.com

Quote:©Teksti i krijuar dhe përshtatur nga Albin Xhemaili eksluzivisht për eSportsKosova

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