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| [Tutorial] Weapons Menu |
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Posted by: kaLLabuNNga - 02-07-2024, 04:48 PM - Forum: AMX - Plugin's
- Replies (8)
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Pershendetje !!!
Sot do ju tregoj se si te krijoni nje plugin me arme ne fillim te raundit si ne DeathMatch Mod (Afersisht)
Si fillim duhet te keni amx mod x studio , notepad c++ qe te punoni me scripting
Edhe thjesht notepad mund tju bej pune por eshte e veshtire...
1. Duhen "Includet"
Code: #include <amxmodx>
#include <cstrike>
#include <hamsandwich>
#include <fun>
2. Duhet "bool" // sherben per te treguar kur e ke zgjedhur 1 her armen
Code: new bool: KaZgjedhurArmen[33];
3.1 Duhet rregjistrimi i pluginit
3.2 Duhet komanda qe hapet menuja
3.3 Duhet scripti qe te jepen gjera ne fillim te raundit
Code: public plugin_init()
{
register_plugin("Simple Menu", "1.0", "sOuL eAt3r #.");
register_clcmd("say /weapons","HapMenun");
RegisterHam(Ham_Spawn, "player", "hamPlayerSpawnPost", 1);
}
4.1 Fillojme me gjerat qe do i japim kur nis loja
4.2 Neqofte se eshte gjalle i heqim armet e mepareshme
4.3 Dhe i japim komanden e hapjes se menuse se "Item-eve"
Code: public hamPlayerSpawnPost(id)
{
if(is_user_alive(id))
{
strip_user_weapons(id);
set_task(0.1, "Items",id);
}
}
5.1 Vazhdojme me itemet
5.2 Jepet thika // sepse ne disa mode mungon
5.3 Jepet HE // vendosi "//" para per ta hequr
5.4 Jepet Flash // vendosi "//" para per ta hequr
5.5 Jepet Smoke // hiq "//" para per ta aktivizuar
Code: public Items(id)
{
give_item(id, "weapon_knife");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
//give_item(id, "weapon_smokegreande");
}
6. Krijimi i Menuse
Code: public Menu(id)
{
new szMenu = menu_create("\r[TuToRiaL] SimpLe MeNu \yWeapons","Menuja");
menu_additem(szMenu, "M4A1","1"); //case 1
menu_additem(szMenu, "AK47","2"); //case 2
menu_additem(szMenu, "XM1014","3"); //case 3
menu_additem(szMenu, "MP5 Navy","4"); //case 4
menu_additem(szMenu, "AWP","5"); case 5
menu_setprop(szMenu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, szMenu, 0);
return PLUGIN_HANDLED;
}
7. Item-et e Menuse
Code: public Menuja(id, szMenu, item)
{
if(item == MENU_EXIT)
return PLUGIN_HANDLED;
new data [6], szName [64];
new access, callback;
menu_item_getinfo (szMenu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);
switch (key)
{
case 1:
{
KaZgjedhurArmen[id] = true;
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_M4A1,250);
}
case 2:
{
KaZgjedhurArmen[id] = true;
give_item(id, "weapon_ak47");
cs_set_user_bpammo(id, CSW_AK47,250);
}
case 3:
{
KaZgjedhurArmen[id] = true;
give_item(id, "weapon_xm1014");
cs_set_user_bpammo(id, CSW_XM1014,250);
}
case 4:
{
KaZgjedhurArmen[id] = true;
give_item(id, "weapon_mp5navy");
cs_set_user_bpammo(id, CSW_MP5NAVY,250);
}
case 5:
{
KaZgjedhurArmen[id] = true;
give_item(id, "weapon_awp");
cs_set_user_bpammo(id, CSW_AWP,250);
}
}
menu_destroy(szMenu);
return PLUGIN_HANDLED;
}
8. Hap Menune me komaden /weapons
Code: public HapMenun(id)
{
if(!is_user_alive(id))
{
ChatColor(id, "!g[TuToRiaL MeNu] !nTi Nuk Mund Te Zgjedhesh Arme Kur Je I Vdekur!");
return;
}
if(KaZgjedhurArmen[id]==true)
{
ChatColor(id, "!g[TuToRiaL MeNu] !nTi Ke Zgjedhur Arme Kete Raund");
return;
}
else
{
Menu(id);
}
}
9. ColorChat
Code: stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^4"); // Jeshile
replace_all(msg, 190, "!n", "^1"); // Normal
replace_all(msg, 190, "!t", "^3"); // Ngjyra Skuadres
replace_all(msg, 190, "!t2", "^0"); // Ngjyra e skuadres Kundershtare
if (id) players[0] = id; else get_players(players, count, "ch"); {
for (new i = 0; i < count; i++) {
if (is_user_connected(players[i])) {
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
10. AmxMoDx Shkrimi (Lloji, Madhesia, Etj)
Code: /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
Nese doni te fshini ose te shtoni arme duhet te beni te njeten gje si tek pika 6 ashtu edhe tek 7
Nuk besoj se gjithkush mund ta bej kete
Sepse duhet te kesh njohuri nga C++
Gjithsesi mendoj se eshte nje "Tutorial" i vlefshem
I Gjith Scripti
Code: /* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <cstrike>
#include <hamsandwich>
#include <fun>
#pragma semicolon 1
new bool: KaZgjedhurArmen[33]; //kjo tregon se kur i ka zgjdhur armet dhe mos i zgjedhi prap
public plugin_init()
{
register_plugin("Simple Menu", "1.0", "sOuL eAt3r #.");
register_clcmd("say /weapons","HapMenun"); //komanda se si hapet menuja kur e ke larguar padashje
RegisterHam(Ham_Spawn, "player", "hamPlayerSpawnPost", 1); //hapet menuja sapo fillon raundi
}
public hamPlayerSpawnPost(id)
{
if(is_user_alive(id)) //nqs eshte gjalle
{
strip_user_weapons(id); //largon armet e meparshme mund edhe ti vesh // para
set_task(0.1, "Items",id); //jepen items
}
}
public Items(id)
{
give_item(id, "weapon_knife"); //thika
give_item(id, "weapon_hegrenade"); //he
give_item(id, "weapon_flashbang"); //flash
}
public Menu(id)
{
new szMenu = menu_create("\r[TuToRiaL] SimpLe MeNu \yWeapons","Menuja");
menu_additem(szMenu, "M4A1","1");
menu_additem(szMenu, "AK47","2");
menu_additem(szMenu, "XM1014","3");
menu_additem(szMenu, "MP5 Navy","4");
menu_additem(szMenu, "AWP","5");
menu_setprop(szMenu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, szMenu, 0);
return PLUGIN_HANDLED;
}
public Menuja(id, szMenu, item)
{
if(item == MENU_EXIT)
return PLUGIN_HANDLED;
new data [6], szName [64];
new access, callback;
menu_item_getinfo (szMenu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);
switch (key)
{
case 1:
{
KaZgjedhurArmen[id] = true;
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_M4A1,250);
}
case 2:
{
KaZgjedhurArmen[id] = true;
give_item(id, "weapon_ak47");
cs_set_user_bpammo(id, CSW_AK47,250);
}
case 3:
{
KaZgjedhurArmen[id] = true;
give_item(id, "weapon_xm1014");
cs_set_user_bpammo(id, CSW_XM1014,250);
}
case 4:
{
KaZgjedhurArmen[id] = true;
give_item(id, "weapon_mp5navy");
cs_set_user_bpammo(id, CSW_MP5NAVY,250);
}
case 5:
{
KaZgjedhurArmen[id] = true;
give_item(id, "weapon_awp");
cs_set_user_bpammo(id, CSW_AWP,250);
}
}
menu_destroy(szMenu);
return PLUGIN_HANDLED;
}
public HapMenun(id) //kur thot /weapons
{
if(!is_user_alive(id)) //nqs nk eshte gjalle
{
ChatColor(id, "!g[TuToRiaL MeNu] !nTi Nuk Mund Te Zgjedhesh Arme Kur Je I Vdekur!");
return;
}
if(KaZgjedhurArmen[id]==true) //nqs ka zgjedhur njehere arme
{
ChatColor(id, "!g[TuToRiaL MeNu] !nTi Ke Zgjedhur Arme Kete Raund");
return;
}
else // asnje nga rastet me siper pra nuk ka zgjedhur arme
{
Menu(id);
}
}
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^4"); // Jeshile
replace_all(msg, 190, "!n", "^1"); // Normal
replace_all(msg, 190, "!t", "^3"); // Ngjyra Skuadres
replace_all(msg, 190, "!t2", "^0"); // Ngjyra e skuadres Kundershtare
if (id) players[0] = id; else get_players(players, count, "ch"); {
for (new i = 0; i < count; i++) {
if (is_user_connected(players[i])) {
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
Pastaj Mund Ta Beni Thjesht Compile
Ose Mund Ta Shkarkoni Ketu
DownLoaD
[kujdes]Shpresoj Qe Te Mos Vidhet E Drejta E Autorit (E Imja)
Gjithsesi Vetem Fansat Jane :lol:[/kujdes]
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| JEPPO /// CFG |
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Posted by: Jeppo. - 02-07-2024, 04:22 PM - Forum: CS - Config. (CFG)
- No Replies
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Dynamic crosshair: 0
Crosshair size: Large
Crosshair color: Green (default)
Crosshair translucent: No
Sensitivy: 2.22
Interp: 0.01
Config:
Code: // This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "buyequip"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "say_team /me"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F5" "snapshot"
bind "MWHEELUP" "+jump"
bind "MWHEELDOWN" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "3"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600"
cl_crosshair_color "50 250 50"
cl_crosshair_size "large"
cl_crosshair_translucent "0"
cl_dlmax "80"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_observercrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Red"
cl_logofile "8ball1"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "0"
cl_timeout "60"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 180 30"
console "0"
crosshair "1.000000"
fastsprites "0"
fps_max "333"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "300"
name "Jeppo."
net_graph "0"
net_graphpos "1.000000"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.22"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.2"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
+mlook
+jlook
exec userconfig.cfg
Userconfig:
Code: ati_subdiv 0
ati_npatch 0
s_eax 0
s_a3d 0
rate 25000
cl_updaterate "101"
cl_cmdrate "101"
ex_interp "0.01"
[info]Jeppo's released 2014 config with userconfig.
Includes player models with HLTV models.
Note: Models works on ucp except:
v_awp.mdl
v_scout.mdl
v_g3sg1.mdl
v_sg550.mdl
Wich have been removed due to ucp secure.[/info]
![[Image: downloade.png]](http://img690.imageshack.us/img690/3448/downloade.png)
[legend=Attached Files] jeppo's cfg.zip (1.82 KB, zip format)
ESL Player.zip (13.1 MB, zip format)
models.zip (4.61 MB, zip format)[/legend]
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